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NinzaNewsVersion 1.1 is now live!
Major update

Version 1.1 is now live!

Ninza · published 19 Feb 2025, 15:04 UTC · build 17419724

All newsPlayers around this dateRead on Steam

Dear apprentice Ninzas,
We've just dropped a new update that promises even more creative and brutal battles! Let's take a look at what's changing and what’s next.

For this update, we went all out, tweaking and adding gameplay elements that, while not completely redefining the meta, will definitely make it richer and open the door to some legendary plays.


The first big change: we’ve removed the shield you used to get by performing a hyper attack on a blue block. To be honest, it had been bothering us for a while. It was a bit chaotic, and since it was one of the few defensive moves, it sometimes dragged matches on when players overused it. So, we decided to scrap it.
Now, performing a hyper attack on a blue block duplicates it and launches both blocks in perpendicular directions to your attack!

As always, it might not seem like a big deal at first. But once you're in-game, the possibilities get wild! New strategies for space control and mind games will take your matches to the next level.

And there’s more! The blue block remains the only one that bounces indefinitely and never stops moving. Its natural movement can be used for dynamic, unpredictable attacks that will catch your opponents off guard!


Another subtle but impactful change! We've reworked block spawning so that some blocks can now appear already in a loop position. Meaning, part of them spawns at the top of the screen, and the other part at the bottom.

This means that these blocks are now equally useful for players positioned at the top or bottom of the screen. It greatly expands the variety of patterns available while making the loop mechanic more intuitive for new players.


If you've played the trial mode before, you might already know the "Life Saver" block. Performing a hyper attack on it grants you a bonus respawn without consuming a life. This block is now available in all game modes, and it’s joined by a new, more aggressive counterpart.

Introducing the "Quick Cooldown" block! The moment you grab it, the cooldown between your attacks is drastically reduced, allowing you to chain strikes at lightning speed and turn the battlefield into pure chaos. It’s the perfect power-up for players who love relentless aggression!

These power-up blocks spawn randomly in levels and shake up the meta. You can ignore them or fight over them, creating new strategic approaches in every match.


Alongside these major additions, we've fixed some bugs and made minor balance adjustments to certain characters. Full details are available on Discord in the patch notes channel.


This will most likely be the last update for the game. We'll keep an eye out in case any fixes are needed, but our work on Ninza is coming to an end.

Unfortunately, the game didn’t gather enough players for us to continue developing it. That’s also why all previously teased "seasons" have been removed. With the matchmaking mode so underpopulated, they just didn’t make sense anymore.

However, the end of Ninza’s development means that Klakmioch is moving on to new adventures, bringing you fresh surprises! We’ll keep you updated on what’s next.

For now, let’s celebrate this final update, and thank you all for your incredible support and love! ❤️

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