
Medpack - one use makes a single treatment, heals wounds or cures bleeding, poison or infection
Autodoc - a rechargeable medical device offering the same treatments, but has many charges that refill between expeditions
"Negative" drink - gives immunity to bleeding, poison and infections for some time
Antidote and Antibiotic are removed from the game as they were too specific
Creature mutations reworked
Armored creatures now have chance of deflecting attacks, instead of bonus hp =
Piercing hits now cause bleeding in proportion to the damage that got through =
Infective hits now always infect you when damage gets through armor =
Photosensitive is now whole location mutation and gives 100% chance to wake up =
Fast now has creature specific effects
Mutated creatures have more health, and they are always awake
Rykk nerfed - it now spawns inside the building only on first expedition, has 1 turn delay before acting, and dodges proportional to free cells around it
Threat level advances more slowly for solo players
Weather effects are now enabled for everyone
Most consumables stack up to 5 items now
Number of loot choices increased
Only one Auto-Revive Kit can be carried at a time now
Mutated creatures visuals have been updated with dark silhouette and flickering effect
Steam Deck: added on-screen keyboard
A group launch now waits for the member whose suggested destination the party is departing into, and clears the pick if that member leaves the group
On controller A and B now confirm and cancel inside any text field
Fixed a destination suggested by another player not being used up when the group departed into it
Fixed the expedition number in the character panel being one behind
Fixed the chat box staying on screen after dying with it open