Corsair Cove · published

Hey Mateys,
Patch #6 is here, and this one brings a bigger batch of new features, gameplay improvements, and fixes to Corsair Cove!
Some of you may already recognise a few of these additions from our Gamescom previews, while others were inspired directly by your feedback and discussions within the community.
One of the biggest additions is a new set of Difficulty Settings and Presets, giving you more control over how you want to experience Corsair Cove – whether you’re looking for a much tougher challenge or prefer a more relaxed, cozy pirate adventure.
We’ve also added Direct Ship Navigation, giving you more control over your ships on the Seven Seas, as well as the option to bribe certain Events with Coin. And be careful when provoking the Crown: bold proclamations may now have considerably more severe consequences...
Another important change concerns Drifter distribution between islands. Thanks to your reports and discussions, we were able to track down an issue where constructing or demolishing Pirate Camps could cause Drifters to unexpectedly relocate between islands, sometimes resulting in sudden housing outrages.
Patch #6 adjusts how this redistribution is handled to prevent these situations.
Beyond these highlights, the update includes a range of improvements to Sea Events, trading, ship repair, tooltips, progression, and UI clarity, alongside another round of stability and bug fixes.
Added additional Difficulty Settings and Difficulty Presets.
Added an option to bribe certain Events.
Added Direct Ship Navigation.
Provoking the Crown with a proclamation will now have more severe consequences.
Adjusted Drifter distribution to prevent unexpected relocation between islands when constructing or demolishing a Pirate Camp.
Increased the maximum number of Fetchers in the Trading Post to five.
Improved Sea Event entry options so all available choices, such as Auto-Battle, Bribe, or Voodoo Dice, are clearly presented when starting an Event.
Improved the potential damage preview for Auto-Battle by displaying result categories such as “A Hard-Won Prize” or “A Sunday Sail”.
Reduced mid-game difficulty by moving Tabby Concrete and Cannonball production chains from mid to late game and adding a “Slop Shop” Compass productivity booster.
Added hotkeys to tooltips for multiple button shortcuts.
Added information to Warehouse tooltips explaining how to remove slots with no resources remaining.
Added a dedicated “Ship in Repair” status.
Unified warning icons for choices that will result in a ship’s defeat.
Fixed a rare crash when deleting Cliffpath segments.
Fixed a rare crash related to economy and placement.
Fixed a visual issue with water textures on Devil’s Basin that could lead to performance drops.
Fixed connection issues with a specific Guano Deposit at the third starting location on Devil’s Basin.
Fixed Cliffpath segments created by Cliff Connectors not being correctly included in group selections.
Fixed multiple connectivity issues with automatic connections on plateau-to-cliff structures.
Fixed the storage of certain buildings, such as the Bounty Hunter’s Guild, not updating correctly.
Fixed the Weapon Smith not displaying all related buildings while under construction.
Fixed Warehouse resource slots not updating in real time when changing allocated slots.
Fixed a slight delay before rewards appeared after an Event outcome.
Fixed the reward icon animation not displaying correctly for Drifting Castaway and Shipwreck Events.
Fixed the Pier interface not updating correctly when Auto-Repair was enabled.
Fixed inconsistencies with some Proclamation icons.
Fixed the “Golden City” Event not entering cooldown under certain conditions.
Fixed VFX issues in Event scenes during Proclamations.
Fixed Difficulty Settings from older versions not being saved correctly.
Fixed the Auto-Repair status breaking when a repair was cancelled.
Fixed ships appearing twice in the ship construction menu after cancelling a ship upgrade.
Fixed missing translations in the “Contact Us” section of the main menu.
We know that some of you are still experiencing an issue where the background music can disappear during gameplay.
Unfortunately, this has proven to be a particularly tricky issue to track down. We are actively investigating it and have recently found some additional leads that we hope will help us get to the root of the problem.
We know this has been a recurring frustration for affected players, and we appreciate your patience while we work towards a proper fix. We’ll share more as soon as we have something concrete.
As always, thank you for all your reports, feedback, and discussions. They don’t just help us track down issues – they also play an important part in how we continue improving Corsair Cove.
We’d really appreciate it if you took a moment to leave a Steam review for Corsair Cove. Reviews help us see what players are enjoying, what feels off, and what people want to see next. We read all of that feedback closely, and it genuinely helps inform future patches and priorities.
If you're just getting started, be sure to check out the Corsair Cove Beginner's Guide, which covers the basics and helps you get your bearings. If you have questions, the FAQ answers many of the most common ones from the community. For more detailed information on mechanics, items, and systems, you can also visit the Official Wiki. These are all great resources to keep handy as you explore Corsair Cove. There’s also Dorce’s Ultimate Production Guide, with helpful production and economy tips, optimized setups for every major production chain, and advice on supplying each new ship tier.
You can find us on Discord, Twitter, Facebook, Instagram, Threads, Bluesky, Reddit, TikTok, and YouTube for discussions, updates, and feedback.