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Fathom's EndNewsMajor Update v0.4
Major update

Major Update v0.4

Fathom's End · published 16 Sep 2026, 16:08 UTC · build 25281615

All newsPlayers around this dateRead on Steam

New Features & Content

  • Added a bait bucket, purchasable through the Order Form

  • Added a new Wind Force radio query, with Beaufort scale readings available from the existing console weather indicators

  • Added a notification UI for displaying important messages

  • Added a stew recipe list to the fridge

  • Added a red light inside the console printer slot for better visibility

  • Added a storage cupboard to the utility floor

  • Added a timing-based skill check to fishing

  • Added a tool cart with two layers of storage space for item placement

  • Added a two-day return cycle for ships

  • Added an additional console indicator to display foghorn status

  • Added an additional tutorial poster explaining the Sunday Supplies Allowance & Delivery Discount

  • Added an air compressor and receiver tank to the ground floor. When air pressure falls below 60%, the compressor will automatically refill the tank when powered (+2kW while running)

  • Added animation to the storage cupboard doors

  • Added commercial aircraft that periodically fly over the lighthouse

  • Added contextual identification prompts to certain displays and locations

  • Added European Seabass, which produces 3 prepared seabass when prepped

  • Added five new cassettes, purchasable through the Order Form

  • Added new radio responses allowing more specific explanations when ships report issues with the lighthouse lamps

  • Added new loading screen tooltips

  • Added seasonal weather, affecting weather chances, temperature, wind, and pressure ranges based on the current in-game month

  • Added stairs to replace some existing ladder teleports

  • Added 15 new ships (ATHZ, FAIR, LBST, LVTH, MIST, MNDF, OCHR, PTGR, QNTK, RSLT, SHAM, SKGN, STWV, TECL & WLBK)

  • Added test audio to the Audio Settings menu

  • Added the ability to run using Left Shift

  • Added three new skill books that can be purchased and read to permanently improve abilities

  • Added two additional wall lights (+200W power draw)

  • Added three new achievements

  • Added two new auxiliary controls that can be installed in the kitchen to remotely control the evaporator and monitor various console systems

Gameplay & Balance

  • Fishing now requires a bait bucket containing bait in the hotbar, with each catch consuming one bait

  • The foghorn now requires sufficient air pressure to operate, consuming 25% of the receiver tank's capacity with each blast

  • Mackerel and seabass now produce their own distinct raw fish items when prepared on the chopping board

  • More ships can now perform Operational Holds

  • Adjusted lighthouse lamp penalties. Running on the backup lamp now only incurs the reduced-output penalty, while lamp downtime is reserved for complete outages

  • Adjusted starting item quantities on a new game

  • Further balanced potato plant yield

  • Improved radio call variety and balancing

  • The fishing rod has been removed from the cupboard on a new game and must now be purchased alongside bait

  • The generator now starts in Low Power Mode on a new game

UI & Quality of Life

  • Auxiliary upgrade prompts now include an additional line identifying the relevant upgrade

  • Paperwork now displays its data when held and in the item placement preview

  • Increased the size of the corkboard

  • The cassette box now holds 10 additional cassettes

  • Improved item placement

Environment & Audio

  • Improved lighthouse lighting and textures, with better interior shadowing and reduced light bleed

  • Improved console light emission visuals

  • Increased the volume of Moonlight Sonata

  • Replaced Symphony No. 5 with Beethoven's version

  • Reduced the size of the main breaker cupboard

Fixes

  • Fixed an issue where blank Daily Logs prepared or inserted before sleeping could become invalid during the next shift

  • Fixed an issue where oven contents and power state from a previous save could carry over into a new game

  • Fixed an issue with lamp failures

  • Fixed an issue with stew localisations

  • Fixed multiple issues with interaction prompts

  • Fixed multiple issues with the generator auxiliary control switch