
Agents,
We are currently getting The Division Resurgence ready for Season 2 Phase 2, starting on Wednesday 16th of September.Please find below the patch notes with the changes implemented.
Updated the Classified Ops Pass with new rewards
Added the Diamondback Exotic weapon to the Armory.
Added Diamondback rewards to Dark Zone vendors, reward caches, weekly reward pools, and Exotic Mod acquisition sources.
Added new Random Exotic Mod Caches and expanded Exotic Mod reward sources.
Added the Exotic Sealed Caches, a new way to acquire Exotic Weapons from previous seasons.
Reduced enemy health during the tutorial experience.
Reduced enemy health during the first playthrough of Main Missions 1, 2 and 3.
Increased weapon and gear rewards earned from replaying Main Missions.
Increased Weapon Mod and Gear Mod rewards earned from Hostile Nests.
Removed the daily XP cap to support longer progression sessions.
Updated Daily Quests with improved objectives and rewards:
Weapon Kill quests now reward weapons matching the quest weapon type with chances of T2 at level 40.
Main Mission quests now reward random weapons and gear with chances of T2 at level 40.
Dark Zone quests now reward Skill Mods.
Hostile Nest quests now reward Weapon and Gear Mods.
World Event quests now reward Upgrade Materials.
Dismantling Exotic Weapons now grants 420 Encrypted Data in addition to existing materials.
Exotic Weapons no longer come with pre-equipped Exotic Mods.
Exotic Mods have been added to the battlepass to adjust for the removal of the mods from the weapon, so you'll still get the same amount of mods from it.
Reduced cost of Exotic Weapon in the DZ Vendor from 17500 DZ Credits to 15000 DZ Credits to adjust for the removal of the mods from the weapon.
Added clearer indicators for Tech Operator drone duration and several activity-specific gameplay effects.
Improved cosmetic previews, Battle Pass reward presentation, store information panels, and weapon skin displays.
OS Protocols
Updated “Dominating Presence” scaling values and reduced maximum scaling to 35/42/49/56/63/70%.
Fixed “Concerted Strike” so it correctly functions within its intended 20 meter range.
Fixed “Relentless Assault” using the wrong damage type and updated its tooltip to correctly reference Weapon Damage.
Demolitionist
Reduced “Explosive Seeker Mine” cooldown from 18s to 14s.
Increased “Combat First Aid” engineering bonus from 4/8/12% to 10/20/30%.
Increased “Severe Concussion” Bleed application chance from 6/12% to 25/50%.
Increased “Hollow Point Bullets” Bleed application chance from 1/2% to 2/4%.
Increased “Healthy Shooter” rate of fire bonus from 8/16% to 12/24%.
Increased “Strong Arm” skill radius from 4% to 15%, reduced duration from 10s to 6s, and significantly reduced cooldown from 30s to 6s.
Increased Charged Shooter Headshot Damage bonus from 6/12% to 15/30%.
Increased “Targeted Blast” Vulnerable incoming weapon damage from 3/6/9% to 5/10/15% and fixed an issue where Vulnerable only affected weapon damage instead of all damage.
Weapons & Gear
Fixed the “Berserker” Skill Mod Combo Set not granting its intended weapon critical hit damage bonus.
Fixed incorrect values displayed in the “Strained” weapon talent description incorrectly stating the increase is 7.3% instead of 10% for tier 1 and 10.2% instead of 14% for tier 2.
Fixed some instance of "Enemy take increased damage" effects not working properly.
Added new Dark Zone vendor offerings and Diamondback-related rewards.
Added separate visual presentation for Dark Zone PvE activities.
Improved Dark Zone matchmaking behavior for mobile and cross-platform groups.
Fixed LMG Proficiency Quests progressing from kills made with any weapon instead of the required LMG.
Fixed multiple Classified Ops Pass and reward display issues.
Fixed cosmetic draw, store, and featured offer presentation issues.
Fixed crossplay settings incorrectly displaying the wrong state in some situations.
Fixed Armory progression and reward issues, including rewards that could not be claimed and progression levels remaining locked despite meeting requirements.
Fixed Armory display issues, including incorrect damage type information shown for certain weapons.
Fixed tutorial navigation issues that could leave tutorials blocked
Improved navigation and controller support, including Android back-button behavior, controller navigation, and Steam Deck control configuration.
Fixed Classified Ops Pass / Battle Pass UI issues, including incorrect pricing displayed in insufficient-credit purchase popups.
Fixed an issue where Shockwave Spike did not work correctly with the Bulwark Juggernaut focus.
Fixed several edge cases allowing Shockwave Spike to be incorrectly used when transitioning between cover and non-cover states.
Improved specialization feedback and indicators, including Tech Operator drone duration visibility and other specialization-related UI feedback.
Fixed event progression issues affecting multiple limited-time event objectives.
Fixed reward, loot, and find-method inconsistencies across multiple activities and items.
Fixed multiple localization and "Text Not Found" issues across supported languages.