Added a list of the developers, as well as past supporters and testers, to the title screen.
Adjusted and optimized lighting quality. The game should now be easier on the eyes while delivering better performance and higher frame rates.
(Before -> After)
Updated some text effects that previously glowed in dark areas to better match the new lighting changes.
We are currently working on preparations for multiplayer. In the current version, if the game window is moved to the background, such as by pressing Alt+Tab, the game will be muted but will not pause. If you would like to pause the game, please make sure to press Esc manually.
Reduced the chances of customers ordering 2–3 dishes or requesting custom orders, slightly lowering the overall difficulty.
Customer patience is now displayed visually, making it easier to tell how much time is left before they leave.
Large orders from troublesome customers can no longer be completed.
When using an employee to make Kimbap, you no longer need to hold F. Instead, press number keys 1–3 according to the items listed on the order ticket to issue production commands. This allows you to make exactly the Kimbap you need without accidentally starting a large batch and having to stop midway.
Order-taking employees will no longer pick up order tickets from troublesome customers.
If the player kicks out a customer while an order-taking employee is on the way to collect their order, the employee will immediately return to their waiting position.
Employees with security duties will now also kick out troublesome customers who place strange orders.
Fixed an issue where the employee status UI did not correctly display when an employee was washing dishes.
Fixed an issue where employees could occasionally become stuck in one position and become unusable.
Added more background music variations for when the restaurant becomes crowded, with smoother and more natural transitions.
Background music will no longer overlap when an influencer appears.
Fixed an issue where facilities marked for demolition would reappear after restarting the game.
Fixed an issue where a facility's disabled state was not being saved.
Fixed an issue where repurchased facilities could be created in a disabled state after previously being demolished.
Fixed an issue where purchasing a dishwasher could cause objects placed on it to disappear or prevent further game progression.
Added more empty space to the menu board so that all dishes can be registered once every dish has been unlocked.
You can now cook ramen by directly interacting with a boiling pot while holding a ramen packet.
Fixed an issue where order tickets could be placed vertically on trays.
Order tickets now display a [Completed] label when marked as complete.
Fixed an issue where the displayed difficulty in load slots appeared one level higher than the actual difficulty.
Fixed an issue where certain tools could not be placed on the floor.
A one-time explanation about game progress saving will now appear on the morning of Day 2.
Fixed an issue where players using older save files could sometimes be unable to proceed to the next day.