Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Day Before Heaven PlaytestNewsArtifact System Revamp
Game update

Artifact System Revamp

Day Before Heaven Playtest · published 9 Sep 2026, 21:52 UTC

All newsPlayers around this dateRead on Steam

Additions / Changes

  • Artifact limits and rest nodes have been completely revamped.
  • Characters can now only have up to 4 Artifacts. This limit increases as you progress through a run, up to a maximum of 8. The exact limits are not set in stone for the final game.
  • Artifacts can now be replaced, just like Skills. Certain Artifacts, such as protagonist starting Artifacts, cannot be removed.
  • Once per Rest Node, you can move Artifacts around your party. This can mean either passing an Artifact from one character to another, or swapping an Artifact between two characters. Artifacts that cannot be removed also cannot be moved between characters.
  • Added a simple tutorial.
  • The Victory and Game Over screens now include a feedback form button.
  • Added 10 new events, roughly doubling the total event count throughout the game. The new events are evenly distributed across all floors.
  • Boss enemy info windows now include debuff recommendations.
  • Added the following settings options:
    • Speed up battle skill and camera animations.
    • Disable 3D particle effects.

Balance

  • The AI for most bosses, including the final boss, has been reworked to make them less overwhelming with buff usage and upkeep.
  • Floor 2 bosses have had their bonus actions reworked to be less punishing.
  • Sun Wukong elite encounter has been reworked.
  • Ferocity and Lone Prayer now cost less MP, but their damage bonus has been reduced from 2.5x to 2x.
  • Ferocity, Lone Prayer, and Rebellion no longer stack.
  • Nazar now removes the next 3 enemy turns instead of all enemy turns.
  • Baldur's Oath has been renamed to Mistletoe and slightly nerfed to a 15% repel chance.
  • Bear Trap now only activates against Physical skills.
  • Flower Bud has been completely reworked.
  • Snake Bite has been completely reworked.
  • Djembe now only activates for MAG-based skills.
  • Scalpel now inflicts 2 Deluge instead of 1.
  • Floor 4 elite encounters have been slightly nerfed.
  • Floor 2 bosses have been slightly nerfed.

UI

  • Character level is now represented with stars instead of a number.
  • Enemy and player Dynasties are now displayed while holding the resistance hotkey during battle.
  • Added an input buffer for dialogue choices and Fusion Skill confirmations.
  • Updated many UI icons, including Dynasties, stats, and various Skills, with more polished artwork.
  • Autobattle now requires confirmation before activating.
  • Added a visual indicator for MP loss during events.
  • Exact enemy HP values are now displayed.
  • Updated the Critical buff icon. Again.
  • When hovering over a Skill or selecting its target, all enemy resistances to that Skill are now displayed on-screen.
  • Adjusted player battle sprite proportions. This will better support finalized character artwork, though placeholder sprites may appear somewhat unusually upscaled until they are replaced.

Bug Fixes / Technical

  • Fixed an issue that prevented input on the Victory screen.
  • Artifacts can no longer block Unstoppable Rend.
  • Ouroboros and Holy Grail now reset Stagger when they activate.
  • Blood-Tipped Arrow now correctly interacts with Burning Acid.
  • Fixed a bug where certain Artifacts could break after reloading a save.
  • Fixed the Magic Bullet status effect description.
  • Fixed the descriptions for the "Gift Of..." Skills.
More from Day Before Heaven Playtest

Other announcements

All news
Game update8 Sep 2026Artifact System Rework UpdateAdditions / Changes · Artifact limits and rest nodes have been completely revamped. · Characters can now only have up to 4 Artifacts. This limit increases the further you progress through a run, up to a maximum of 8. The exact limits are not set in stone for the final game. · Artifacts can now be replaced, just like Skills. Certain Artifacts, such as protagonist starting Artifacts, are not remo…Game update20 Aug 2026Renderer ChangeChanged windows renderer to d3d12.Game update19 Aug 2026Stable Update - First SteamAdditions / Changes - Added a simple tutorial. - Added the following options to the settings menu: - Speed up battle skill/camera animations - Disable 3D particle effects Balance - Nazar has been nerfed to take away 3 enemy turns rather than all of them. - Renamed Baldur's Oath to Mistletoe and slightly nerfed it to a 15% repel chance. - Bear Trap now only activates against Physical skills. - F…