Artifact limits and rest nodes have been completely revamped.
Characters can now only have up to 4 Artifacts. This limit increases as you progress through a run, up to a maximum of 8. The exact limits are not set in stone for the final game.
Artifacts can now be replaced, just like Skills. Certain Artifacts, such as protagonist starting Artifacts, cannot be removed.
Once per Rest Node, you can move Artifacts around your party. This can mean either passing an Artifact from one character to another, or swapping an Artifact between two characters. Artifacts that cannot be removed also cannot be moved between characters.
Added a simple tutorial.
The Victory and Game Over screens now include a feedback form button.
Added 10 new events, roughly doubling the total event count throughout the game. The new events are evenly distributed across all floors.
Boss enemy info windows now include debuff recommendations.
Added the following settings options:
Speed up battle skill and camera animations.
Disable 3D particle effects.
Balance
The AI for most bosses, including the final boss, has been reworked to make them less overwhelming with buff usage and upkeep.
Floor 2 bosses have had their bonus actions reworked to be less punishing.
Sun Wukong elite encounter has been reworked.
Ferocity and Lone Prayer now cost less MP, but their damage bonus has been reduced from 2.5x to 2x.
Ferocity, Lone Prayer, and Rebellion no longer stack.
Nazar now removes the next 3 enemy turns instead of all enemy turns.
Baldur's Oath has been renamed to Mistletoe and slightly nerfed to a 15% repel chance.
Bear Trap now only activates against Physical skills.
Flower Bud has been completely reworked.
Snake Bite has been completely reworked.
Djembe now only activates for MAG-based skills.
Scalpel now inflicts 2 Deluge instead of 1.
Floor 4 elite encounters have been slightly nerfed.
Floor 2 bosses have been slightly nerfed.
UI
Character level is now represented with stars instead of a number.
Enemy and player Dynasties are now displayed while holding the resistance hotkey during battle.
Added an input buffer for dialogue choices and Fusion Skill confirmations.
Updated many UI icons, including Dynasties, stats, and various Skills, with more polished artwork.
Autobattle now requires confirmation before activating.
Added a visual indicator for MP loss during events.
Exact enemy HP values are now displayed.
Updated the Critical buff icon. Again.
When hovering over a Skill or selecting its target, all enemy resistances to that Skill are now displayed on-screen.
Adjusted player battle sprite proportions. This will better support finalized character artwork, though placeholder sprites may appear somewhat unusually upscaled until they are replaced.
Bug Fixes / Technical
Fixed an issue that prevented input on the Victory screen.
Artifacts can no longer block Unstoppable Rend.
Ouroboros and Holy Grail now reset Stagger when they activate.
Blood-Tipped Arrow now correctly interacts with Burning Acid.
Fixed a bug where certain Artifacts could break after reloading a save.
Fixed the Magic Bullet status effect description.
Fixed the descriptions for the "Gift Of..." Skills.