Hey guys, thanks for all the feedback from wave 1! We definitely missed the mark by not having scalability settings ready before launch, that is very much on us and we fell into such a classic newbie game dev mistake. I'm sure there will be some more while we are learning, but thanks for holding tight for the last 30 hrs while we got a fix ready. We are still targeting additional optimizations and performance gains, but this should be a significant first step and one we could quickly manage before this weekend. This should especially make a difference on VRAM constrained cards - VRAM usage is down about 2GB across the board and can be reduced further lowering the scalability settings.
Thank you to everyone helping to track down bugs with context and provide feedback to on our current systems. We didn't expect so many of you to go over things with such a fine tooth comb and take the time to write out so many of your findings. We honestly couldn't have asked for a better first wave! You've all been so helpful in bringing our blind spots to light, which is so incredibly helpful for us, on top of helping to calibrate our next steps. Thank you so much for helping to bring Chalk Warfare to life!
Chalk On!
-Brendan