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HAEXNewsThe HAEX team
Community

The HAEX team

HAEX · published 7 Sep 2026, 07:16 UTC

All newsPlayers around this dateRead on Steam

HAEX is the debut title for us at Dead Astronauts. We are a small independent studio, located in the heart of Malmö, Sweden.

The team right now consists of 17 people across animation, character art, design, environment art, marketing, and technical art, with developers stemming from both indie, AA and AAA games, as well as some who are just getting started in the industry. 

Some notable games the people have worked on include: The Division 1 & 2, Assassin’s Creed Revelations, Little Nightmares 1 & 2, Far Cry 3, Reanimal, No More Room in Hell 2…and many more.

The studio today:

Adam Ostrowski (Technical Artist Intern)

QA renounced king now learning tech art

Assists Calle on UI/UX

Dad of two cats, drummer and audiophile

Anton Gillén (Character Artist) 

Awaken - League of Legends, Chivalry 2 & No More Room in Hell 2

Creates all the HAEX characters & enemies

Can do a 360 flip & eats two pints of ice cream every day

Calle Boström (Technical Artist/UI)

The Division 2, Star Wars Outlaws, Epigenesis

All things UI/UX in HAEX

Cooked 10k+ hamburgers. Played 10k+ hours in Dota 2

Christian Vasselbring (Senior Sound Designer)

The Division 1, Little Nightmares 1 & 2, Reanimal

Creates all the music, sounds & audio systems for HAEX

Loves playing the flute

Emil Bokstam Wilhelm (Junior Technical Level Designer)

Former intern who officially joined the team in 2026

The person behind HAEX’s puzzles

11k+ hours in Dota 2 and passionate bachata dancer

Emilia Eriksson (Animation Intern)

Internship on all things animation

Working on wildlife & enemies

Loves stop motion and horror movies

Erik Morin (CEO)

Former marketing professional on 30+ LEGO games, AC, Batman: Arkham series

The only “suit” at Dead Astronauts who does a bit of everything

Football enthusiast (the European version) & open-world adventurer

Fabian Åhlund (Senior Programmer)

The Division 2, Star Wars Outlaws

Makes sure HAEX does what we want it to do

Amateur racer & hot dog enthusiast

Jesper Bergman (Technical Game Designer)

Bloodhunt, Miasma Chronicles

VFX Artist > Tech Artist > Game Designer leading all design on HAEX

Solo-dev by night

Joakim Fridlund (Senior Animator)

Bloodhunt, Star Wars Outlaws & No More Room in Hell 2

Weapons expert & the mastermind behind the HAEX weapons

Amateur mocap actor

Joel Westman (Senior Environment Artist)

The Division 2, Avatar: Frontiers of Pandora, Star Wars Outlaws, Crysis 3

Builds the HAEX points of interest, buildings, props

Ice hockey aficionado

Kim Göst (Community Manager)

Fresh seed in the games industry

Handles all HAEX channels (including writing here on Steam)

NFL enthusiast who stays up until 4 AM for Sunday Night Football (Bear Down!)

Marcus Svensson (Technical Game Design Intern)

SteamWorld Headhunter

HAEX questmaker

Sometimes makes levels Doom II in his spare time

Robert Moschos (Technical Director - Gameplay & Online)

The Division 1 & 2, Star Wars Outlaws, Mario + Rabbids Kingdom Battle

The architect behind HAEX’s gameplay systems

Former modder for Garry’s Mod (original Keypad author)

Sigge Sandström (Environment Artist)

Avatar: Frontiers of Pandora

Biome creator & vegetation expert on HAEX

Also spends time tending to real-life plants, when he's not queued up for Deadlock

Thomas Tedemalm (Technical Director - Engine & Tools)

The Division 1 & 2, LEGO Fortnite

Procedural world generation wizard

Master climber & drone expert

Tobias Nyman (Creative Director)

The Division 1 & 2, Far Cry 3, Assassin’s Creed Syndicate, World in Conflict

Original idea, vision-holder & tastemaker for HAEX

Game industry veteran & underground black metal connoisseur

That’s the team!

If you want to get to know us better and follow the development of HAEX firsthand - join us on Discord. We share exclusive, behind-the-scenes content and other fun extras for those who crave more.

We hope to see you there!

//Dead Astronauts

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