HAEX is the debut title for us at Dead Astronauts. We are a small independent studio, located in the heart of Malmö, Sweden.
The team right now consists of 17 people across animation, character art, design, environment art, marketing, and technical art, with developers stemming from both indie, AA and AAA games, as well as some who are just getting started in the industry.
Some notable games the people have worked on include: The Division 1 & 2, Assassin’s Creed Revelations, Little Nightmares 1 & 2, Far Cry 3, Reanimal, No More Room in Hell 2…and many more.
The studio today:
Adam Ostrowski (Technical Artist Intern)
QA renounced king now learning tech art
Assists Calle on UI/UX
Dad of two cats, drummer and audiophile
Anton Gillén (Character Artist)
Awaken - League of Legends, Chivalry 2 & No More Room in Hell 2
Creates all the HAEX characters & enemies
Can do a 360 flip & eats two pints of ice cream every day
Calle Boström (Technical Artist/UI)
The Division 2, Star Wars Outlaws, Epigenesis
All things UI/UX in HAEX
Cooked 10k+ hamburgers. Played 10k+ hours in Dota 2
Christian Vasselbring (Senior Sound Designer)
The Division 1, Little Nightmares 1 & 2, Reanimal
Creates all the music, sounds & audio systems for HAEX
Loves playing the flute
Emil Bokstam Wilhelm (Junior Technical Level Designer)
Former intern who officially joined the team in 2026
The person behind HAEX’s puzzles
11k+ hours in Dota 2 and passionate bachata dancer
Emilia Eriksson (Animation Intern)
Internship on all things animation
Working on wildlife & enemies
Loves stop motion and horror movies
Erik Morin (CEO)
Former marketing professional on 30+ LEGO games, AC, Batman: Arkham series
The only “suit” at Dead Astronauts who does a bit of everything
Football enthusiast (the European version) & open-world adventurer
Fabian Åhlund (Senior Programmer)
The Division 2, Star Wars Outlaws
Makes sure HAEX does what we want it to do
Amateur racer & hot dog enthusiast
Jesper Bergman (Technical Game Designer)
Bloodhunt, Miasma Chronicles
VFX Artist > Tech Artist > Game Designer leading all design on HAEX
Solo-dev by night
Joakim Fridlund (Senior Animator)
Bloodhunt, Star Wars Outlaws & No More Room in Hell 2
Weapons expert & the mastermind behind the HAEX weapons
Amateur mocap actor
Joel Westman (Senior Environment Artist)
The Division 2, Avatar: Frontiers of Pandora, Star Wars Outlaws, Crysis 3
Builds the HAEX points of interest, buildings, props
Ice hockey aficionado
Kim Göst (Community Manager)
Fresh seed in the games industry
Handles all HAEX channels (including writing here on Steam)
NFL enthusiast who stays up until 4 AM for Sunday Night Football (Bear Down!)
Marcus Svensson (Technical Game Design Intern)
SteamWorld Headhunter
HAEX questmaker
Sometimes makes levels Doom II in his spare time
Robert Moschos (Technical Director - Gameplay & Online)
The Division 1 & 2, Star Wars Outlaws, Mario + Rabbids Kingdom Battle
The architect behind HAEX’s gameplay systems
Former modder for Garry’s Mod (original Keypad author)
Sigge Sandström (Environment Artist)
Avatar: Frontiers of Pandora
Biome creator & vegetation expert on HAEX
Also spends time tending to real-life plants, when he's not queued up for Deadlock
Thomas Tedemalm (Technical Director - Engine & Tools)
The Division 1 & 2, LEGO Fortnite
Procedural world generation wizard
Master climber & drone expert
Tobias Nyman (Creative Director)
The Division 1 & 2, Far Cry 3, Assassin’s Creed Syndicate, World in Conflict
Original idea, vision-holder & tastemaker for HAEX
Game industry veteran & underground black metal connoisseur
That’s the team!
If you want to get to know us better and follow the development of HAEX firsthand - join us on Discord. We share exclusive, behind-the-scenes content and other fun extras for those who crave more.
We hope to see you there!
//Dead Astronauts