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Eternal Blade PlaytestNews0.0.1.2
Game update

0.0.1.2

Eternal Blade Playtest · published 1 Sep 2026, 07:58 UTC

All newsPlayers around this dateRead on Steam

General Changes

  • Huge performance improvements, specially for scalability settings, changing game from Epic to Low settings now have great and meaningful impact.
  • All starter weapons are now complete.
  • New weapons: Salt&Smoke (Mythic - Ranged), The Golden Marlin (Epic - Great Sword), TidalPiercer (Rare - Spear), Storm's Edge (Epic - Dual Blade).
  • New Status Effect System / Debuffs: Bleed, Burn, Poison, Lightning - (debuffs can be inflicted by player on enemies, and inflicted on player by enemies).
  • Enemies, player and game difficulty balanced out (this still needs more player feedback for even better improvement).
  • Enemy level system.
  • UI upgrade.
  • All food buffs implemented.
  • Skill: Perfect Dodge - Fully implemented.
  • Emerald visual changing when using almighty skills (active skill tree skills), lore accurate with white hair and white eyes on skill activation.
  • Emerald new voice lines implemented (Attacking, Jumping, Successful Parry, Low Health, Low Stamina).
  • Combat Improvement: Parry indicators, more engaging and dynamic stun bar, more rewarding parry and perfect dodge on success, and more punishing on fail.
  • World bosses Implemented/Updated: Gorvak, The Hollowed Champion / Enraku, The Grieving Guardian / Kage, The Traitor (main quest boss) / Corrupted Wild Mammoth / Fenrai, The Mooncursed.
  • New enemies.
  • Combat hitbox adjustment (this can still be better improved with player feedback).
  • New Accessories: Vi’s Reckless Spirit (Epic), Lux’s Prayer Stone (Rare), Kubu Forest Seed (Rare).
  • World Puzzles.
  • Memorial stones (Respawn points).

Bug Fixes

  • Player getting stuck at ship after finishing sea beast quest.
  • Different save file version conflicts.
  • Mouse cursor not appearing on in-game menu at times.
  • Enemy death animation not playing very often.
  • Player and Ship HUD conflict.
  • Lots of other bugs that came to light when implementing all the general changes mentioned above.
More from Eternal Blade Playtest

Other announcements

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Game update8 Sep 20260.0.1.3General Changes · UI Improvement. · Tutorial level visuals and gameplay experience Improved. Bug Fixes · Hitting npc's with projectiles make base mannequin mesh pop up. · Emerald swimming on land out of nowhere (This bug has been around for a while now, but we finally uncovered what was causing it and it has been fixed). · Fast Mobility Light Walker skill fixed. A bug where activating it right…Game update24 Jul 2026Update 0.0.1.1Hot Fix: - Issues with Arturno's quests: · Ship HUD overlapping with player HUD. · Arturno not changing locations between 1st and 2nd quest. · Sea Beast quest never completing despite player killing the beast. - Main menu settings not receiving input for switching tabs. - Ship not receiving turn left/right input when using controller. - Enemy camps not being properly set up, a bug where they lo…Game update22 Jul 2026Closed Alpha Test - Update 0.0.1Update: - Swimming now consumes stamina (only under wader). - Tidal Amulet accessory passive implemented. - Captain Arturno’s 1st quest (Blue Skin) more descriptive of the loot whereabouts. - Swimming for the first time anywhere now triggers Swimming tutorial window (swim up, down and fast swim inputs). - Bow updated, camera offset as standard on right side, bow string now pulls back with arrow…