Dice of Kalma · published · build 25094319

Hello again Wayward Souls! The 1.6 “Silent Skulls“ update is here and adds four new skulls and lots of smaller fixes and improvements. We have also released a new Supporter Pack DLC that adds a few regal cosmetic items as thanks for those willing to support the development of Dice of Kalma further!
Enjoy regal crowns, capes and dice adorned with sapphires, emeralds and rubies. Thank you for your support!
- Judge skull: +15 bones / +3 mult / +2 rerolls when playing a hand if there are no dice with numbers 1 or 6.
- Welder skull: +15 bones / +3 mult / +2 rerolls when playing a hand if there are at least four dice with the numbers 3 or 4.
- Musketeer skull: +15 bones / +3 mult / +2 rerolls when reaching the middle hand of a level.
- Drilled skull: +15 bones / +3 mult / +2 rerolls when playing a hand if at least two of the three middle dice are equal to the first or last die.
- Changed all mentions of the word “value” to “rank” in the English localization to avoid confusion with the word “sum”.
- Changed the main menu music track to a short, peaceful part of the music track for levels 11-20.
- The achievements menu now also functions as a skull encyclopedia and shows detailed info for each skull when its respective achievement is pressed.
- The inventory button skull now displays the combined amount of skulls already activated from rerolls and how many skulls will activate if the current hand was played.
- Skull activation animations now highlight the dice and other UI elements that contributed to the skull activations.
- The run end screen now has a button to open the wardrobe so that the player doesn’t need to return to the main menu if they wish to switch outfits after a run.
- Changed the key icons over locked skins to question marks.
- The unlock conditions of unlocked skins can now be seen by holding a press over a skin.
- Very slight adjustments to dice flame VFX and reroll animations.
- The UI border blinking now has two different speeds, one for when playing the hand would complete the level and one for when the playing the hand would lead to losing the game.
- Changed the app icon.
- Increased the visibility of the “skull already in deck” star that appears in skull selections.
- When the hint dialogue about score preview is active, the player now can’t play the hand until they either reroll or hold the play hand button to see the score preview.
- The More Games and Socials pages now open in the Steam overlay.
- Adjusted the dice RNG to make it less likely for a die to roll the same number three or more times in a row when spending multiple rerolls on the same die.
- Trench skull is now excluded from the starting skull pool for Daily challenges.
- Buffed Jolly skull.
- Buffed Geek skull.
- Buffed Archer skull.
- Fixed an exploit where sometimes dice could be selected to be rolled for the initial dice roll at the beginning of a level.
- Fixed a bug where it was possible to softlock the game in the main menu by switching to a different game mode when inspecting a challenge.