INFERIUS Demo · published
We’re excited to share some big news from Game Con Canada 2026.
Getting to bring INFERIUS to events like Game Con Canada, Gamescom (Germany), and Tokyo Game Show and watch people experience the game in person has been one of the most rewarding parts of development. Seeing players explore the world, learn the card battles, and come face-to-face with the creatures of INFERIUS makes all the work behind the game feel worth it.
Having that work recognized by both CGMagazine and The BIG Indie Pitch is a massive accomplishment.
INFERIUS started as a small game jam project and has grown into a first-person psychological horror roguelike deckbuilder built around exploring a hostile reimagining of Dante’s Inferno and confronting its inhabitants through ritualistic card battles.
There is still a lot more we want to build, improve, and show you.
Thank you to everyone who played INFERIUS at Game Con Canada, gave us feedback, followed the project, wishlisted the game, or has simply been keeping an eye on what we’re making. And thank you to the judges and teams behind CGMagazine and The BIG Indie Pitch for the recognition.
Two awards are coming home with us, with more exciting things on the way!
Wishlist INFERIUS on Steam and follow the page for future demos, trailers, development updates, and announcements.