I have good news to share:
I've achieved near parity with the original ORION: Prelude. Achievements stay exactly as they are, the content you know is carrying forward and it's all getting polished up. >> The First Preview will be focused on Survival.
Back on June 1, 2026 I shared a methodology update on Discord ahead of the public reveal and my goal of reaching parity with the original ORION: Prelude. At the time, it was problem after problem and it was burning enormous amounts of time for very little return. So I put it on ice and refocused on my three pillars:
FOUNDATION
= FPS, TPS, Vehicles, Combat, AI. The stuff everything else sits on.
COOPERATIVE
= Large-scale action / adventure.
SYSTEMIC CONTROL
= Multiplayer, UI, AI, Combat, Content Pipeline.
Owning the whole stack: getting the project, files, backend and workflow into a state where fixes ship quickly, content integrates fast, and no single thing can block me.
Working without parity, the downstream costs kept adding up. The most recent and tangible example was the Achievements discussion:
https://steamcommunity.com/games/104900/announcements/detail/702151321303646317