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ORION: PreludeNewsORION: Prelude | Dev Update #1
Community

ORION: Prelude | Dev Update #1

ORION: Prelude · published 31 Aug 2026, 13:00 UTC

All newsPlayers around this dateRead on Steam

⚠️An Important Update⚠️

I have good news to share:
I've achieved near parity with the original ORION: Prelude. Achievements stay exactly as they are, the content you know is carrying forward and it's all getting polished up.>> The First Preview will be focused on Survival.


Where this started:

Back on June 1, 2026 I shared a methodology update on Discord ahead of the public reveal and my goal of reaching parity with the original ORION: Prelude. At the time, it was problem after problem and it was burning enormous amounts of time for very little return.  So I put it on ice and refocused on my three pillars:

  1. FOUNDATION
    = FPS, TPS, Vehicles, Combat, AI. The stuff everything else sits on.

  2. COOPERATIVE
    = Large-scale action / adventure.

  3. SYSTEMIC CONTROL

    = Multiplayer, UI, AI, Combat, Content Pipeline.
    Owning the whole stack: getting the project, files, backend and workflow into a state where fixes ship quickly, content integrates fast, and no single thing can block me.


Why parity kept coming back:

Working without parity, the downstream costs kept adding up. The most recent and tangible example was the Achievements discussion:
https://steamcommunity.com/games/104900/announcements/detail/702151321303646317I ultimately wasn't comfortable moving forward with where that was heading and finding any alternative path meant serious investigation and work; so I went back in.


ːsteamthumbsupː The good news

Near parity is achieved. That means:

  1. My fundamental improvements to FPS, TPS and AI carry forward. 
    = Right onto the content you already know and love.

  2. Achievements remain as they always have been.
    = If anything, I'll look at addressing anomalies or issues with them as they get reported.

  3. The existing content is getting polished.
    = This will have it looking better than ever Revisiting iconic themes and inspirations across Dino Beatdown, Dino Horde and ORION: Prelude.


FAN FAVORITES:
If you've been here since the beginning, you may recognize some of these elements as they get introduced.


BRAND NEW: Beyond this there are also brand new and significant improvements such as the brand new menu system that opens up modernized features and support; such as Ultra-Wide Support.  I’ll dive in deeper to these improvements on a per topic basis as research and development continues.


The one hang-up: Conquest

Full parity is currently blocked on Conquest, specifically the limitations of the 32-bit engine. I'm going to keep investigating for a bit and I already have a Plan B in mind.

Plan A (Original)

Optimize and tweak the two existing Conquest maps and get them resolved the way they ran on older operating systems.

  • Plains

  • Tundra

Plan B (Faster-paced)

Bring the second set of Survival maps over to Conquest, which also serves my pacing and structure goals.

  • Raupi_II

  • Summit

  • Outlands

  • Dune

  • Marsh


“Make it better; not different”

One of my big goals in coming back to ORION: Prelude was to polish everything up and make it as smooth and intentional as possible while retaining the core spirit and features of the game you already know. To simply make the experience better rather than radically change any one thing.
That means:

  1. Polish

  2. Performance improvements

  3. Bug fixes

  4. Modernization (where possible)

  5. Keeping the spirit of what's always been there.


VISUAL BUFFS:
The good news is that will include some visual upgrades:With parity achieved this will help retain any critical aspects like Player Achievements, Progression, Cosmetics & more.


TL;DR

ACHIEVEMENTS
Are scheduled to remain as is with the focus be purely on bug fixing, definition clarity and ensuring they work on this branch of the game.

PROGRESSION
Your levels and unlocks will carry forward.

COSMETICS
Your customization items will carry forward.

RESULT: There are no radical deviations planned for the game, rather improving what you already know and love thanks to parity.


What's next:

The last couple of weeks went into chasing parity and it paid off. As a result, the first mode and map(s) for the First Preview will be the fan favorite: Survival.  In the background I am going to continue investigating Conquest and which route I move forward with. 
~ Once I know more I will share that information with you.


Q&A 2026

UPDATE:
I am hoping to get this out next week with as many questions answered.


JOIN THE ORION DISCORD

https://discord.gg/cY5XHC3

  • Additional previews

  • Dev interaction

  • Poll voting

  • Early testing opportunities

  • & more

TikTok:
http://tiktok.com/@dankie.dev

Twitter:
https://x.com/dankiedev

YouTube:

ORION: Prelude @ Steam:


ORION: Prelude is back in active development.

The goals are simple:

  1. A better game across gameplay and feel.

  2. A more optimized game across polish and performance.

  3. An open development process worth following along with.

This is all on an existing game that you may already own. Every update and quality-of-life improvement goes to existing owners for FREE.


With Love, 
PRAZ

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Community12 Oct 2026ORION: Prelude | Play NOW! (Early)PLAY NOW! Download and play the new version of ORION: Prelude right now. After extensive developments the first preview version of the massive new update is available to play. The new version of ORION: Prelude features massive revamps to core systems including: · First-Person Gameplay · Third-Person Gameplay · Physics & Vehicles · Dinosaurs & AI · Graphics & Lighting · Performance & Optimizatio…Community9 Oct 2026(DEV) Power Shields 2.0SHIELD SYSTEM In the original version of the game there wasn't that much indication of when you're shield was depleted or restored. POWER SHIELDS 1.0 V1 - Shield Depleted V1 - Shield Restored POWER SHIELDS 2.0 A cool new feature is the revamped Shield Damage system. The first footage is at normal game speed; the second clip that follows is at 30% to better convey the effects. NEW V2 - Shield De…Community7 Oct 2026SEEKING: Speakers (Spanish)SPANISH LOCALIZATION SEEKING VOLUNTEERS: I am going to be looking for folks that natively speak Spanish ( and English preferably ) to help with a translation test on ORION: Prelude . // REQUIREMENTS: · If you're available, interested and open to helping please let me know. · I need you to be a native, fluent speaker and not just using AI. THE WORK · Based on an existing spreadsheet. · All the t…