
It has been nearly a month since the Demo launch. Multiple patches have been released to fix numerous issues, yet many problems still await resolution and optimization. Below we compile frequently‑reported player questions for collective answers, alongside a brief preview of new features coming to the updated Demo at the October Steam Next Fest.
Q: Terrain often loses collision out of nowhere, causing me to fall through the ground while moving. When will this be fixed?
A: This bug has been resolved in our internal build. Improvements will arrive in the October Next Fest version.
Q: Can I bring my character progress into my friend’s lobby to play together?
A: Yes. This feature is in active internal development and will be available in the October Next Fest build.
Q: Building modules are currently shared. Other players on the same server can directly use my constructions. Can this be changed?
A: We aim to rework buildings into item‑based objects for the October Next Fest release. They will no longer be shared; your self‑built structures will stay inside your inventory.
Q: When will dedicated servers become accessible?
A: Nearly all dedicated‑server features are finished and undergoing further testing. An early build will open to players for October Next Fest, and we will deploy timely fixes for any emerging issues.
Q: Will a rollback feature be added?
A: Yes. Rollback is nearly complete and will ship with the October Next Fest update.
Q: Could the Ascension mechanic be reworked? I frequently fail to trigger it, and consumed materials are not refunded, which is frustrating.
A: We plan to revise Ascension. Success rate will be determined by materials, and skill‑based challenge mechanics will be removed.
Q: When can I fight Jiling Shen (Giant Spirit God)?
A: Jiling Shen will debut in the October Next Fest build.
Q: The Disciple System feels unfinished.
A: Correct. The current demo only unlocks early‑stage Disciple System functions, and we will keep expanding its feature set.
Q: Current Magic Treasure abilities feel underwhelming. We hope to see adjustments.
A: Revisions for Magic Treasure skills are underway. Skills will be split into Minor Skills and Ultimate Skills.
Minor Skills cost no mana, have cooldowns only, and feature no camera wind‑up.
Ultimate Skills consume mana, have no cooldown, but include camera wind‑up.
Design goals: Uninterrupted, frequent Minor‑Skill casts with zero wind‑up. Build mana gauge in combat to unlock Ultimate‑Skill access. Ultimates will deliver celestial‑tier combat power and visual effects.
Q: Will a guild system be implemented? In public lobbies my items get taken by strangers, leaving me with no sense of security.
A: Yes. There are no current PVP plans, but a guild system will be added to distinguish different squads within one server. The game remains cooperation‑focused overall.
Q: The minimap has many flaws across controls, markers, display and other aspects.
A: We will keep tweaking and optimizing the full‑view map system. Noticeable improvements are expected for October Next Fest.
Q: Flying across the map feels tedious. The world is huge and travelling consumes lots of time.
A: This stems from missing random‑event mechanics in the current build. Travel should trigger ongoing encounters. Random events will be introduced in the October Next Fest version.
Q: Various UI‑locking and UI‑stuck bugs occur frequently.
A: We have refactored the UI management logic. The fix has been pushed to the Demo. Please report if you still encounter related issues.
Q: I spent massive resources building a flying ark, yet it seems lackluster. What other functions does it have besides flight?
A: The flying ark doubles as a battle ark and serves as a vital combat unit for space combat. We aim to make ark combat playable in the October Next Fest build.
Q: Will more Cultivation Arts and Magic Treasures be added?
A: Yes. More Arts and Treasures will be obtainable through later progression. We will strive to ensure distinct differences between each one.