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NavalArtNewsHotfix 1899
Game update

Hotfix 1899

NavalArt · published 20 Aug 2026, 10:17 UTC

All newsPlayers around this dateRead on Steam

[In-Game Build Version 1899]

Added

  • Added logic node wiring and drag-and-drop editing in the Level Editor

  • Added toggleable logic diagrams, legends, hover highlights for logic wires, and operation tooltips in the Level Editor

  • Added brief summaries displayed directly on action trigger/executor nodes in the Level Editor

  • Added the ability to create activation/deactivation listener conditions by dragging in the Level Editor's logic diagram

  • Added automatic cleanup of references from other objects/targets when an object is deleted in the Level Editor

  • Added object copy and paste functionality in the Level Editor

  • Added object deletion shortcut keys in the Level Editor

Fixed

  • Fixed an issue where tech unlock rewards did not apply upon completing a career level

  • Fixed an incorrect bottom vertex position for n1254 Skylight 5

  • Fixed an issue where the n1596 Russian 152mm/45 naval gun could not be used normally

  • Fixed interaction issues in the shipyard scene for the n1604 Japanese 410mm/52.5 twin turret caused by incorrectly configured multiple hitboxes

  • Fixed an issue where the wave-breaking effect was not set to maximum when a player selected the highest graphics preset upon first entering the game

Adjusted

  • Removed unnecessary serialized fields from level data

  • Removed the nationality classification for n1615 Ammo Box III

  • Removed the Advanced Build toggle in the shipyard (its functions are now permanently enabled)

  • Further optimized the dialogue text for the beginner tutorial

  • Adjusted some AI and waypoints in M4 and M5 to reduce accidental losses caused by collisions

  • Adjusted Prologue M5: Enemy warship accuracy will now decrease after the player's ship is severely damaged

  • Adjusted the Prologue M2 tutorial flow: The engine toggle is now disabled at the start and will only be enabled when the engine toggle tutorial begins. This prevents the tutorial from soft-locking if steps are skipped

Note: In tomorrow's update, we will disable the unrestricted armory in the Prologue Campaign and only retain the parts required for the beginner tutorial.

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