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Grim Siege PlaytestNewsGrim SIege UI 2.0
Game update

Grim SIege UI 2.0

Grim Siege Playtest · published 20 Aug 2026, 09:08 UTC

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This update is a major rethink of how Grim Siege looks and feels. I reworked the interface completely: the main menu, profile, matchmaking, class selection, battle screen, tutorial and Chaos now share a single style - dark glass, strict lines, a golden accent. The deck builder got a big upgrade, everything became much simpler and more convenient, and filters by various parameters were added. The cards have been fully redesigned as well, many players complained they were hard to read, and that problem is now solved. The interface got quieter and cleaner - nothing standing between you and the Siege. The rework is large so bugs and glitches are possible, please report everything through the feedback window.

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Game update9 Sep 2026Grim Siege 09092026 minor patchTutorial · The tutorial has been reworked and split into five chapters that can be played separately and in any order: Basics, Building and Attack, Classes and Offerings, Effects and Combos, Economy and Magic. · Every chapter is a sandbox: your hand is free, draws are limited to the cards the topic needs, and the opponent takes one action per turn. You learn a specific mechanic instead of survi…In-game event5 Sep 2026Legacy of the Fallen: Might, Undead, Crafting and RanksCards and Collection · Over 100 new cards: 69 free for everyone, the Legacy of the Fallen pack (16 artifacts) and the Horrifyingly Horrible Horror pack (18 cards). · Cards now have tags (Human, Undead, Golem, Artifact, God and more), and card effects refer to them. · Card rarity: Common, Rare, Epic, Legendary. The diamond on a card shows its rarity, the rank is written as a Roman numeral. · The…