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Goalcrest: Club Management TycoonNewsNew Update: Seven Player Attributes, Position-Based OVR & Best XI Improvements
In-game event

New Update: Seven Player Attributes, Position-Based OVR & Best XI Improvements

Goalcrest: Club Management Tycoon · published 11 Sep 2026, 18:39 UTC

All newsPlayers around this dateRead on Steam

A major GoalCrest update completely rebuilds player attributes and overall ratings, while making squad management faster and easier.

Every footballer now has seven detailed attributes, overall ratings are calculated differently for each position, and Best XI and Team OVR information is now available directly from the Team page.

Seven Player Attributes

The previous four-stat system has been replaced with seven individual attributes:

  • Goalkeeping

  • Passing

  • Tackling

  • Shooting

  • Pace

  • Stamina

  • Positioning

Every attribute continues to use the 1–99 scale and has its own current rating and potential ceiling.

For example:

Pace: 68 / 82

Young, talented players can have significant room to develop across multiple attributes, while experienced players will generally be closer to their potential.

Position-Weighted Overall Ratings

Overall ratings are no longer calculated the same way for every player.

Each position now prioritizes the attributes that actually matter for that role:

Goalkeepers

  • 60% Goalkeeping

  • 30% Positioning

  • 10% Stamina

Defenders

  • 40% Tackling

  • 40% Positioning

  • 20% Pace

Midfielders

  • 40% Passing

  • 40% Stamina

  • 20% Positioning

Attackers

  • 40% Shooting

  • 40% Pace

  • 20% Passing

This means specialists are now rated much more accurately. A fast striker with excellent finishing will be recognized differently from a slower player with the same Shooting rating.

Smarter Team Strength

The match engine now uses combinations of the new attributes when calculating your team's strength.

  • Defense — Tackling + Positioning

  • Midfield — Passing + Stamina

  • Attack — Shooting + Pace

Formations and tactics still apply their modifiers, but the players you select now have a more detailed impact on your team's strengths and weaknesses.

The 3D match engine also uses the new attributes to influence player behaviour during replays.

Ratings Across the Entire Game

The new position-based OVR system is used throughout GoalCrest, including:

  • Market values

  • Transfer market

  • Scouting grades

  • Youth academy

  • AI squads

  • Club profiles

  • Team strength

This means player quality is evaluated consistently wherever you scout, develop, buy, or sell players.

Best XI on the Team Page

The Team page now includes the same one-click Best XI option available from Tactics and the pre-match screen.

Select Best XI and the game automatically builds your strongest available starting lineup based on player quality, fitness, position, and formation.

Team OVR Everywhere

Your live Team Overall Rating is now displayed on both the Team and Tactics pages.

The rating updates whenever you:

  • Change your starting eleven

  • Switch formation

  • Adjust your tactical style

It represents the same team strength used by the match engine, giving you an immediate way to compare different setups.

Cleaner Fitness Values

Player fitness is now displayed as a whole number everywhere in the game.

Instead of values such as 87.4, you'll simply see 87. The underlying fitness calculations remain unchanged — only the display has been cleaned up.

Existing Careers Are Supported

Existing saves automatically migrate to the new seven-attribute system.

Previous attributes are converted to their closest equivalents, while Pace, Stamina, and Positioning are generated based on each player's position, age, talent, and existing abilities.

Overall ratings and market values are then automatically recalculated.

Load your career, check the new player attributes, build your Best XI, and see how your squad performs with the new position-based rating system.

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