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ORION: PreludeNews(DEV) Third Person 2.0
Community

(DEV) Third Person 2.0

ORION: Prelude · published 17 Aug 2026, 13:00 UTC

All newsPlayers around this dateRead on Steam

THIRD PERSON 2.0

When I first decided to return to ORION: Prelude one of my first notes was "FPS Only". First-Person was always the bread and butter for this game and Third Person was slated to just be revamped for Spectator usage; not gameplay.

HOWEVER, before removing it I wanted to try and revamp the Third Person Module and see where I could get it...

Good news:

= It's a lot better and I wanted to share a bit more on some of the new systems.

NEW SYSTEMS / REVAMPS

  • Brand New Camera

  • Procedural Head Tracking

  • Procedural Leaning

  • Revamped Melee System

  • Revamped Recoil Animation

  • Revamped Core Movement (WASD)

  • Revamped ADS

  • Revamped Sprints

  • Revamped Rolls

  • & more.



CORE MOVEMENT

This relates to the fundamentals of the entire system; how it feels to simply move around the world and control your character. The difference on this core area is night and day.

>> ORIGINAL

= Very Stiff

>> EXPERIMENTAL

= Very Cool


EVASIVE (+ADS)

Beyond core movement updates there's also been improvements towards extended features like Evasive Maneuvers (rolling) and ADS Combat for Third Person.


>> ORIGINAL

  1. Somersault / Cart-Wheels,

  2. Stiff ADS with no alignment to crosshair.

>> EXPERIMENTAL

  1. Tucked Leaps & Rolls.

  2. Procedural alignment to crosshairs.


MELEE COMBAT

The updates to the Third Person Module also contain Melee Combat System improvements as a result. This will be included in the First Preview:


>> ORIGINAL

  • Locked camera; very close to the Player.

>> EXPERIMENTAL

  • Smooth camera; reacts and softens to Player actions.

= The result is that it's a lot more satisfying to engage in horde combat with the Ion Blade and you have additional awareness via the updated camera for any swarms that may surround you.


VEHICLE DETAILS

(PENGUIN SCOUT BUGGY AS THE EXAMPLE)
Third Person details and polish have extended to the Vehicle Systems across the board including entry, exit and while driving.

>> ORIGINAL

  1. Zero head turning / movement while driving.

  2. Hard frame-snap while entering and exiting vehicles.

>> EXPERIMENTAL

  1. Procedural Head Movement while driving Vehicles to look towards the direction of steering.

  2. Smoothed entry and exits.


EXTRA DETAILS

There are a variety of extra features, systems and details that have been added to increase polish and quality further, including:

PROCEDURAL AWARENESS

The new Third Person Module has extra features including a cool subtle effect for Procedural Awareness to objects that are of interest.

= This effect will only softly kick in when close enough to these types of objects and can often gently hint at things the Player can either interact with or something that will benefit them, such as:

  • Vehicles

  • Loot Crates

  • Teammates


Q&A 2026

I am currently working on a large Q&A based on questions I am seeing. If you have a question about something please feel free to ask it.The absolute best place to do this is on the Official ORION Discord Channel where I am often interacting but I also try to do my best to read the comments here.I will let the questions pile up for a week or two and then I'll get the update out with as many answers as possible for additional perspective and clarity.


JOIN THE ORION DISCORD

https://discord.gg/cY5XHC3

  • Additional previews

  • Dev interaction

  • Poll voting

  • Early testing opportunities

  • & more

TikTok:
http://tiktok.com/@dankie.dev

Twitter:
https://x.com/dankiedev

YouTube:

ORION: Prelude @ Steam:


ORION: Prelude is back in active development.

The goals are simple:

  1. A better game across gameplay and feel.

  2. A more optimized game across polish and performance.

  3. An open development process worth following along with.

This is all on an existing game that you may already own. Every update and quality-of-life improvement goes to existing owners for FREE.


With Love, 
PRAZ

More from ORION: Prelude

Other announcements

All news
Community30 Sep 2026ORION: Prelude | Dev Update #2Development Update I wanted to share some updates from across development as I get closer to release... # 001 Player Count Update : 5 → 4 A design change is coming to the new version of ORION: Prelude where the player count is changing from 5 to 4 . This change applies to the new experience only. I know many of you have history with 5-player Survival, so I want to dive into the reasoning behind…Community28 Sep 2026ORION: Prelude | Squad Leader SystemSQUAD LEADER SYSTEM A brand new system that has been added to the new version of ORION: Prelude is the Squad Leader System. A.I Teammates have been revamped from the ground up and they now move, fight and respond like actual teammates -- and for the first time ever, they take your orders. RADIO = RADIAL To achieve this I've also remade the actual Radio Command system. This used to occupy three…Community21 Sep 2026(DEV) Playable Dinos 2.0PLAYABLE DINOS 2.0 Playable Dinosaurs have been updated for the new version of ORION: Prelude in development. This includes tweaks and updates for nearly all Dinosaurs in the game. I hope to share more information in the near future but for now I wanted to show a comparison between the Original version of the game and the new Experimental version in development using the Raptor . Raptor V1 From…