
Hi everyone!
Here’s Billion Studio, thank you for playing Summoner’s Gambit!
Being a very small team of two, we have worked on this project for about 2 years, we know it still contains a lot of problems, but we are trying our best to fix it.
Since our release on last Thursday, we have acquired a lot feedbacks and suggestions from players all around the world, including balancing issues, bugs and crashes.
Below’s what we tried to fix over the weekend:
Increased Gold gained after each battle
Tweaked several enemy Card effects, lowering difficulty
Changed the probability of “Mysterious Runestone”, getting a Rune is now at 75%
Lowered the overall Opponent strength in chapter II and III
Lowered the cost increment of Card fusion and deletion (from 30% to 20% increase)
The Sacrifice option “Hand” now only grants one negative card
Fixed resolution issues for non-16:9 screens and full-screen display issues
Deleted Vibration options for Controllers (no more Bzzz)
Fixed some Achievements being unobtainable
Fixed some empty-drop issues after defeating opponents
Fixed some Runes having no effect
Fixed some Card effects not having effect
Fixed Issues with summoning Elixirs or likes that would cause one card not being displayed on field
Fixed issues with Video-encoding that would cause freeze after beating the Boss at chapter III
Fixed several Crashes
We have implanted Cloud-save feature, but because there might be some of you who has already two separate saves, we would like to announce a standalone update, just for the cloud save feature.
We'll be back with a new notice, explaining how you can manually back-up your precious save and choose the one you would like to keep.
Please stay tuned!
Other balancing stuff
An option to skip the Video at the start of each Run
More readable item and card descriptions (long-term)
Other display issues and Bugs
Other combat-related issues and Bugs
Thank you for all the interest and support!
Billion Studios