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Idle SpiralNewsv3.0.7
Game update

v3.0.7

Idle Spiral · published 7 Aug 2026, 10:32 UTC

All newsPlayers around this dateRead on Steam

- Fixed the main spiral not rendering at all on late-game saves. Its coordinates overflowed once your distance passed what a double can hold, so nothing was drawn while the game kept simulating normally.

- Fixed "Infinity" being drawn across the middle of the screen. The X axis scale labels overflowed past 10^308.

- Fixed the view starting wildly zoomed out. The spiral scale began each session at 1 and crept toward your actual distance, leaving the spiral outside the camera for the first several minutes.

- Fixed spirals not appearing in Spiral Equation, in Z-Reactor, or for your own side in Battle. Their curves collapsed onto a single point whenever the panel was closed while they were still drawing.

- Fixed the Z-Reactor 3D shapes being completely absent.

- Fixed the Milestone panel being impossible to close. The close button was hidden underneath the menu bar, and leaving the screen with it open stranded it over everything with Escape no longer working.

- Fixed the Milestone grid clipping its right-hand column behind the menu bar.

- Fixed the Milestone panel rendering far too large and spilling over the Battle screen. Panels built at runtime were using the phone layout on desktop.

- Fixed buttons permanently dying after a single click. Any button whose action closed its own panel destroyed its own cooldown and never responded again.

- Fixed auto-loot not collecting while the Battle screen was closed, which silently discarded every roll once the loot counter filled.

- Fixed Memory of Formula always reading zero no matter how long you were away.

- Fixed Theory study bars not matching their real values, and not updating at all on PC.

- Fixed the game appearing stuck at 0 with no progress. Automation could fail to start at launch.

- Fixed the R/P/Z unlock condition text freezing after opening any panel.

- Fixed panels stretching across the screen, wrong spacing, and divider bars sitting too high.

- Restored the Auto T Prestige toggle, and the missing Auto P Prestige label. All three auto-prestige toggles now sit in one panel.

- Fixed being unable to hard reset from the data sh now works there, after safely quarantining acopy of the data it replaces.

- Fixed Idle Mileage sitting on "pending" with no explanation. It now tells you when it is waiting on account linking and shows you where to do it.

- Fixed the Scavenger custom input bar drifting away from the preset row when the window was resized.

More from Idle Spiral

Other announcements

All news
Game update11 Sep 2026v3.0.45- Extended the Tornado unlock progression through T225. - Added exponent upgrades for a–g to the p tab, including the previously inactive T99 upgrade for a. - Added Z-Reactor EX_C at T98, which strengthens the exponent of c and features an intricate, braided flower-like curve. - Added Z-Reactor EX_L2 at T200, which accelerates Loot progress and features a woven spherical curve. - Added six new…Game update6 Sep 2026v3.0.45- Improved main spiral rendering performance. The spiral recalculated its screen mapping once for every point on the curve; it now does this once per frame. Sessions with many visible curves should be noticeably smoother. - The game now runs at a reduced frame rate while in the background, and returns to your chosen rate as soon as the window is focused again. The frame rate is checked continuo…Game update5 Sep 2026v3.0.43- Moved SAVE & QUIT to a fixed position at the bottom of Settings. A confirmation now appears before quitting without saving. - Improved recovery for some older PC saves by using a valid automatic save when legacy local data is incomplete. - Fixed the z-based Δr bonus decreasing after spending z on upgrades. - Fixed n, u, v, m, α, and β upgrade effects sometimes updating one purchase late. - Fi…