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Faraway IslandsNewsBugfixing
Game update

Bugfixing

Faraway Islands · published 3 Aug 2026, 15:04 UTC · build 24533858

All newsPlayers around this dateRead on Steam

Hello everyone

A new bugfix has been released. The main reason is a bug (as reported in discussions) in which story islands could be assigned to the same game world location and fail to spawn when needed, thus blocking story progress.

There is now a check when the world is loaded for this island ID collisions. When there is any empty position on a map, a new random ID is assigned. When there isn't, a prompt to select a new position is shown to a player.

And as I was testing this version, several more issues came up, as seen below.

Bugfixes:

  • Story island could get the same position as another

  • Map legend not showing all discovered island types

  • Closing an open (up-facing)) door would swing them the wrong way around

  • PlayStation button gamepad graphics setting not working

  • When in dialogue with a ranged weapon equipped, an arrow, bolt,... would appear when pressing LMB

  • Enemy wave timer not decreasing while player stayed on a story island

  • Camera movement in cutscenes smoothed out

  • Player could get stuck on a raft on the edges of a world map

  • Possibility of Paul NPC getting stuck in two separate cutscenes, approaching an island

  • Paul NPC being spawned on his island even after Sightseeing quest

  • A few improvements to gamepad handling

If you have any suggestions, found a bug, or have any other issue, make a thread in the game's Steam discussion section.

Thanks to everyone who has or will play my game. Have a nice day.

- Petr

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