
Hello Guildmasters,
and welcome back to our weekly update, which brings you
The second balance update to Guildrun with another leaderboard reset
New event artwork and visual updates
Bug fixes.
⭐ = Community Suggestions
New Event images
The Three Urns
The Well of Temptations
Tutorial Update
Drag and drop item to hero now highlights every hero's item slot
Tweaked darkened area when highlighting battle grid and crossroad
Environment Update
Reduced redundant Vfx for optimization
Textures for more contrast
Vfx Updated
Updated burn effect to be more stylized
Generic timing pass to accommodate highest battle speed
UI update
⭐ Event Effects panel can now be collapsed to prevent blocking the battle
Tweaked back button
⭐ Fixed and updated comic speechbubble (thanks MondSemmel!)
⭐ Fixed event images being cut off on 16:10
Leaderboard visual polish and icon order to accommodate more digits
New layout on difficulty selection and updated button textures
⭐Fixed item scalings being reset after loading
⭐Fixed Red Rift not warning you if you don't skip the last Campfire reward
⭐Fixed Red Rift staying in a limbo state that required you to abandon the run if you would beat the final boss with pending missions besides the Hero Deaths one (related to the bug above)
Fixed Ming A and B rank being swapped on Compendium
Fixed Aria's chain visual glitch
Updated the text on abilities with multiple instances of Stall to only use the word “Stall” once. The effects of these abilities have not changed.
Fixed a bug where the Emergency Rewind would accumulate Shards while broken. It will now always start at 10 Shards when recharged, instead of 10 Shards + 10 Shards per round since it broke.
Fixed a bug where Trial fights accumulated Shards for Emergency Rewind.
We are aware that these two bug fixes to Emergency Rewind can amount to less Shards for the player per run, which has the potential to be both surprising and frustrating. We will be closelying monitoring the feedback from players and the impact this bug fix has on winrates, and will follow up immediately in a future patch or hotfix if needed.
By Aleco, Lead Designer on Guildrun.
Hello everybody, and welcome to the Guildrun Demo’s 2nd balance patch!
While I was looking through our internal data to put together this patch, the big thing that jumped out to me is how much players were able to improve and discover in such a short amount of time. Winrates are up across the board, especially in higher difficulties such as Red Rift which saw a massive increase from 7% winrate in week 1 to 12% in week 2. The average Endless Mode score also rose by half a floor, which represents a 7% improvement from week 1.
Though we didn’t make any balance changes this week with the goal of making the game any harder or easier, a change that players will notice is a pair of bug fixes related to Emergency Rewind. It was gaining more Shards than intended when it was recharged, which means the recharge option at the Act 1 Campfire will be less potent this week than it was in the last patch. I’ll be monitoring the effects of this bug fix closely and am prepared to make adjustments quickly if the impact of this change is bigger than anticipated, but my expectation is that these changes will be offset by other changes being made in this patch (more Boss Tokens!) as well as players continuing to improve and discover new strategies.
We have plenty of balance and gameplay changes to discuss this week, so let’s dive in!
As noted in last week’s patch notes, one of the most common pieces of feedback we’ve been hearing from players is that running out of Boss Tokens can be quite frustrating. I explored many potential changes to the Boss Token system this week, but ended up settling on the following:
Players now get 2 Boss Tokens for reaching a Boss (up from 1).
My primary goal with this change is to minimize how often players run out of Boss Tokens by being much more generous with them. I’ll be the first to acknowledge that this change is far from a perfect solution, but it was the best solution I could find which didn’t involve a complete overhaul of the current system (something which would not have been possible for us to do in time for this patch). I’ll be paying close attention to the feedback on this change, and promise that we will be exploring larger changes to Boss Tokens and starting bonuses for Guildrun’s full release.