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CropageddonNewsDevlog 12.07.2026
Community

Devlog 12.07.2026

Cropageddon · published 12 Jul 2026, 20:02 UTC

All newsPlayers around this dateRead on Steam

As mentioned, not much happened last week, but this week was quite productive.

I finished the "Run-System." So now I can just add the levels and modes I have in mind to the system, and it creates the whole run.
As mentioned there will be fixed levels with random assigned modes.

Each level starts with the game mode displayed at the top left, along with a short description, and at the bottom you see the level name. The immediate start was some of the negative feedback I got, which should be solved

I started adding the onion enemy, which already looks quite fun.

Then I decided to treat myself and worked a little bit on the gore system. I managed to fix some crashes and visual artifacts, and I also added a rupture option.So now a staggered enemy can be sliced, knocked back or ruptured.

What else... I watched the streams again, and I think I'll shrink the levels. Most people never explored the whole map and stayed in the smaller areas. I think if a map is 50x50m, that's quite sufficient. This would also let me easily improve the pathfinding. I think the demo map will need a special mode.

Other than that, I did some minor bug fixes I found during development.

I think I am gonna pull the demo in the next two weeks since now the game starts to diverge more and more from it.Next week I wanna finish the pepper enemy and start grey boxing the first level.

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Community13 Sep 2026Devlog 13.09.2026The build is approved so the release date is set :) I worked on the melee combat, since there was some negative feedback. I hope to catch now better the intent of the player. I added a new weapon. The mace can rupture staggered enemies. So early access there will include 4 weapons. One-hand Sword : It has a short range, is faster then the two hand weapons and slices staggered enemies. Two-hand…Community30 Aug 2026Devlog 30.08.2026I'm back, and I was also able to get some work done over the weekend. The spawn logic of the enemies has been improved and extracted. A new mode, "Survive" has been introduced, which can now use the new spawn logic. New Game Mode: Survive In Survive, the player has to survive for a certain amount of time. The current solution is a bit overengineered for what it currently is. Each enemy has a th…Community16 Aug 2026Devlog 16.08.2026Iterated on the pepper enemy and onion enemy. Playtested the game and started creating tickets for the final sprint towards release. As mentioned, I will be traveling for the next two weeks, so there will be no update next Sunday.