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CropageddonNewsDevlog 28.06.2026
Community

Devlog 28.06.2026

Cropageddon · published 28 Jun 2026, 20:18 UTC

All newsPlayers around this dateRead on Steam

Not much happened this week and probably also next week will be rather quiet since there are some friends and family events which need some time. Anyway doesn't mean nothing happened.

Tweaks

  • Equipping a the weapon in front of a NPC start an instant attack. If staggered, the finisher will be executed (slice/knockback)

  • Killed staggered NPCs drop a health orb

  • Improved the nav mesh a little bit

Bug Fixes

  • Mana got charged double when using a projectile spell in melee stance

  • Found finally the issue why the sliced meshes flicker sometimes and created a hotfix for it

  • Ice spell in melee stance didn't slow down the enemies

  • Disabled capsule collision of dead enemies

I also started to add the first ranged enemy. The fire-casting pepper.

Plans for next week

  • Add spell attacks to the pepper

  • Create basic AI for the pepper

More from Cropageddon

Other announcements

All news
Community13 Sep 2026Devlog 13.09.2026The build is approved so the release date is set :) I worked on the melee combat, since there was some negative feedback. I hope to catch now better the intent of the player. I added a new weapon. The mace can rupture staggered enemies. So early access there will include 4 weapons. One-hand Sword : It has a short range, is faster then the two hand weapons and slices staggered enemies. Two-hand…Community30 Aug 2026Devlog 30.08.2026I'm back, and I was also able to get some work done over the weekend. The spawn logic of the enemies has been improved and extracted. A new mode, "Survive" has been introduced, which can now use the new spawn logic. New Game Mode: Survive In Survive, the player has to survive for a certain amount of time. The current solution is a bit overengineered for what it currently is. Each enemy has a th…Community16 Aug 2026Devlog 16.08.2026Iterated on the pepper enemy and onion enemy. Playtested the game and started creating tickets for the final sprint towards release. As mentioned, I will be traveling for the next two weeks, so there will be no update next Sunday.