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Mega Knockdown - Supporter ColorsNewsCombo Breaker Weekend Event
Steam news

Combo Breaker Weekend Event

Mega Knockdown - Supporter Colors · published 21 May 2026, 18:30 UTC

All newsPlayers around this dateRead on Steam

We're going to Combo Breaker this weekend! If you're coming too, see here for information on our planned meetup and after-hours tournament.

Even if you're staying home, we're putting out a special 'Combo Breaker' version of Paul's in-development stage for this weekend only, together with Billy's updated stage and some improvements to the Paul Zone.

New Stages

  • Billy's stage background has been updated. The gym now has an extra grappling fan watching the action.
  • (TIME LIMITED) Until Monday, we're including a preview of Paul's new stage, 'The Gig'... except we have replaced the background with an exterior photo of the Renaissance Schaumburg Convention Center Hotel, the venue where Combo Breaker is held. We're still working on a few things for this stage so it will go away again (for now) after CB is over.
  • (TIME LIMITED) A draft of the stage music for 'The Gig' has been added to Paul's stage. It's not fully finished yet, so it will also go away (for now) after this weekend. Since 'The Gig' is a literal concert, we didn't want to put in the stage without the music, or vice versa.

New Paul Zone Opponents

  • In the Paul Zone (only), each color paul now has a different playstyle and is labeled with a profile that contains one or more special 'tags' changing how they play.
  • Aggro: less blocking, moves forward more, DPs more up close
  • Jumpy: jumps more
  • Grabby: grabs more
  • Zoner: likes to retreat and throw fireballs
  • DP: likes to DP more
  • Currently, each color besides the default palette is assigned one or two of these 'tags.' For instance, Color 10 Paul has both the 'jumpy' and 'dp' tags, and we have labeled that profile 'Wildcard' in-game.
  • These profiles will also behave differently at higher difficulties. We will likely give them a lot more tuning as we test them further to make sure they present real variety and challenge.
  • We have also made progress on the 'story' of the paul zone and an upgrade system for it, but that's not ready yet and you should see this drop later in the summer.

Other changes

  • The CPU has been adjusted to do less special moves while kd to make it harder to repeatedly oki it to death.
  • Fixed a lock-up issue with the lobby chat feature on Steam Deck.
  • Expanded Brazillian Portuguese translation (thanks Stealph)
  • Mouse menu should no longer show up during dialogue (already a rare occurrence)
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