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Knights WithinNewsPatch Notes (374)
Game update

Patch Notes (374)

Knights Within · published 3 May 2026, 21:53 UTC

All newsPlayers around this dateRead on Steam

New

  • Created a new system during first time main menu to load and compile a bunch of extra fx/shaders and therefore hopefully improve first run experience

  • 6 new beacons (1 existing replaced)

Updates

  • Destroy objective has been reworked to require destruction of 3 cells instead of just shooting the beacon

  • Destroy objective health now increases with difficulty (diminishing)

  • Beacons that granted damage type buffs now have those damage types as roll requirements

Fixes

  • Leaving armory and path keep menus using escape button should correctly still build loadouts now 

Demo

  • Updated to match

FYI

  • For anyone experiencing the ‘black screen after splash video’ hanging issue, at least 1 person has resolved it by rolling back to November drivers. Not ideal, but it’s potential fix

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies