Shadowbane: Resurgence · published

Maintenance begins: Oct 9, 2026 (Fri) 10:00 Beijing Time (UTC+8) / Oct 8, 22:00 ET Servers open: Oct 10, 2026 (Sat) 10:00 Beijing Time / Oct 9, 22:00 ET Maintenance window: ~24 hours
Adventurers, the drums of a new season are beating!
This season brings a fresh bounty system, scroll enchantment, treasure hunting improvements, shop bundles, and much more. Whether you're a newcomer fresh behind the High Walls or a battle-worn veteran, there's a goal waiting for you. Here's everything in this update:
The new season is officially live, with season goals and challenges fully refreshed;
A second server has opened – S2 Wailing Bastion. Characters on the existing server are unaffected. Choose the new server from the server selection screen to begin a new adventure;
More season features and events will roll out on the existing server over time. Stay tuned!
Limited Shop Bundles
Departure Bundle
Expedition Bundle
Planting Bundle
Cloud Voyage Bundle
Enhancement Gift Pack
All bundles above are account-limited purchases. Contents of the Planting / Cloud Voyage / Departure / Expedition bundles are subject to in-game details.
Enchantment Scroll Packs
New Common Enchantment Scroll Pack: grants one random common enchantment scroll upon use (Chestplate – Constitution, Staff – Spell Damage, etc.);
New Greater Enchantment Scroll Bundle: grants one random greater enchantment scroll (Chestplate – Constitution, Staff – Spell Damage, etc.).
A class recommendation screen is now available at character creation, offering 4 recommended class builds. One click completes your subclass selection – easy for newcomers;
Recommended classes:
Minotaur Halberd (Melee) – straightforward frontline combat;
Dwarf Crusader (Support) – the team's solid bulwark;
Irekei Sorcerer (Mage) – ranged spell damage;
Aracoix Scout (Archer) – mobile hit-and-run strikes;
Click a recommendation to instantly set your subclass. The four builds cover Melee / Support / Mage / Archer roles, so new players can jump right in.
30+ new bounty quests covering level ranges from 1 to 70;
Bounties are split by region: Erken Keep (recommended 20–40), Aedris (recommended 30–50), Chaos Rekker (recommended 40–75);
Bounties in the starter town have no daily completion limit;
Only 2 bounty quests can be completed per day – choose carefully when accepting;
Completing bounties grants generous XP (rewards increased across the board) plus Bounty Coins;
Target monsters and their spawn coordinates are clearly listed – easy to locate and hunt;
Full details are subject to in-game.
Bounty Coin Exchange (next to the Event Ambassador in Aedris)
Lesser Ore Box – 100 Bounty Coins, unlimited
Common Enchantment Scroll Pack – 200 Bounty Coins
Greater Ore Box – 300 Bounty Coins, mid-tier selection
Iron Potion – 300 Bounty Coins
Elite Equipment Box – 400 Bounty Coins, 1 per week
Gold Coin Box (1,000,000) – 500 Bounty Coins, 1 per week
Ancient Tome ×10 – 500 Bounty Coins, 1 per week
Greater Enchantment Scroll Bundle – 800 Bounty Coins, 1 per week
Epic Ore Box – 1,000 Bounty Coins, 1 per week
Ancient Tome ×50 – 2,000 Bounty Coins, 1 per week
Tier 1 Title – 3,000 Bounty Coins, 1 per month
Tier 2 Title – 7,000 Bounty Coins
Glass Weapon – 8,000 Bounty Coins
Tier 3 Title – 10,000 Bounty Coins
Transmog Coin
Exchange contents are subject to in-game.
A new Smithy inside the High Walls offers ore armor and ore weapon crafting; the castle now has Weaponsmith and Armorsmith NPCs, each with 6 crafting slots for making ore gear;
Materials are drawn from your bank, and finished gear is automatically placed back into your bank;
Each player may use only one slot at a time; weapon and armor crafting progress are tracked separately;
Adventurers can now equip and power up on the spot – no more long treks;
Trainers in the system castle grow stronger over time and become R7 Advanced Trainers by mid-season.
23 new enchantment scrolls in two tiers (Lesser / Greater), covering weapons, staves, chestplates, boots, trinkets, and attribute enhancements;
Each scroll has its own bonus and success rate, e.g.:
Lesser Weapon Enchantment Scroll: +30 Weapon Attack, 50% success rate;
Greater Weapon Enchantment Scroll: +50 Weapon Attack, 30% success rate;
Lesser Intelligence Enchantment Scroll: +2 Intelligence, 20% success rate;
Greater Intelligence Enchantment Scroll: +3 Intelligence, 30% success rate;
Failures never damage your equipment – enchant freely, experiment boldly;
Enchantment scrolls can be obtained from bounties, treasure maps, and more.
Siege impact radius has been expanded;
Core siege mechanics such as the Bane Circle have been adjusted; exact numbers are subject to in-game.
Perfect Resurrection and Standard Resurrection have been removed – death now uses Rebirth;
Resurrection is simpler than ever – no second-guessing, get back into the fight fast.
Blackrock Keep, a new PvE+PvP hybrid siege mode, opens every Saturday 20:00–22:00 (Beijing Time). Multiple guilds clash for control – no safe zones, free-for-all combat, and guild alliances are supported;
Classic siege structure: outer walls, inner-courtyard capture banners, and the central keep, with monster waves and the Keep Guardian Boss applying pressure throughout – monsters attack all players indiscriminately. Want the keep? Survive the monsters first;
Core objective – the Keep Life Ember: once the Guardian Boss is slain and its shield drops, guild officers can interact to claim the keep. Ownership can change hands repeatedly; the guild holding the ember when the battle ends takes the keep;
Large guilds that cluster up draw heavier monster pressure, while smaller guilds can use secret passages and monster waves to find a comeback;
The winning guild receives an exclusive title, auction house tax income, a keep-exclusive shop, and increased drop rates in the Land of Trials, among other privileges;
Blackrock Keep resets weekly and can never be permanently held. It is fully independent of destructible player-built cities – the two systems do not interfere;
The mode unlocks 2 months after launch, rolling out in two phases. Full rules will be announced then – stay tuned!
Adventurers, your gear's look is no longer set in stone! The all-new Transmogrification System is now live. Unlock once, own forever; change the look, keep the power.
Unlock rule: acquiring an item once permanently unlocks its transmog appearance for that character;
Cost: each transmog costs a small amount of gold + a Transmog Crystal;
Effect: no longer bound to a single weapon look – transform your current weapon into any other weapon appearance of the same type, or transform your current equipment into other equipment looks. Transmog only changes appearance and never affects equipped item stats;
Where to go: visit the Transmog NPCs – Seadog, Transmogrification Master Aishila, and Phoenix – to browse all unlocked appearances;
Transmog Crystal sources: events and the Bounty exchange.
Ore node distribution rebalanced for fairer resource competition: removed ore nodes in Karagal Plains, Ragnir Wastes, Hetland Hills, and Hregand Wastes, plus the lumber camp in Edrock Highlands;
Ore node activation timing adjusted – see in-game for details;
Increased drop chance for rare equipment affixes – rolling that perfect piece is now easier;
Treasure digging cooldown reduced to 30 seconds – dig far more efficiently;
Reduced drop rate for level 35–40 Attribute Stones to rebalance resource output; additional sources will be added through events and systems;
Green-Scale Fiends adjusted to level 65 with significantly increased spawns, making the "Corruption of the Abyss" bounty much easier to complete.
Post-Update Patch Notes
The Lock Ring event has ended. All Lock Ring features are removed across both new and old seasons, and gameplay has been reverted to normal rules;
Siege adjustments: the 10-player option for Tier-7 keeps has been removed;
Added a Secondary Class Reset Tonic — resets secondary class points on use. Note: equipped runes and attribute stones are NOT returned upon reset;
Starter Village bounty quests can no longer be completed once your character reaches level 20.
Login Reward Event (ends Oct 12 at 12:00 PM ET)
Stay logged in during the event period to claim:
100,000 Gold — character level 10+, 30 minutes online;
Town Portal Scroll Bundle ×1 — character level 10+, 60 minutes online;
Full Potion ×1 — character level 20+, 120 minutes online;
Bounty Coin Pouch ×1 — character level 20+, 150 minutes online.
Please remember to claim your rewards before the event ends. Good hunting in the new season, adventurers!
— Shadowbane: Resurgence Team
Thank you, adventurers, for your continued support! Every change this season carries your feedback. May you triumph in every battle and write your own legend in the season ahead!
— The Shadowbane: Resurgence Team