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Hollow PlaytestNewsHollow Development Update — Combat & Bosses
Game update

Hollow Development Update — Combat & Bosses

Hollow Playtest · published 28 Sep 2026, 22:52 UTC

All newsPlayers around this dateRead on Steam

I’ve been doing a major combat pass on Hollow, focused mostly on enemy variety, spell behavior, and boss encounters.

The later floors of the Black Reliquary had become far too repetitive, with some floors pulling from an extremely small enemy pool. That has been corrected, and the deeper dungeon now has access to a much larger mix of enemies and casters.

Enemy spell behavior is also getting another pass. Several magic attacks now behave more distinctly instead of relying on the same generic damage setup, and I’ve started integrating a new lightning effect for chain-lightning-style abilities so the effect can remain connected between moving targets.

The biggest work has been on the major bosses.

Ballard and the bosses on floors 8, 12, and 16 are being rebuilt around proper attack patterns, health-based phases, telegraphed abilities, recovery windows, and unique mechanics.

The goal is to make these fights challenging because of how the bosses fight, not simply because they have more health and damage.

The Floor 16 boss has also been redesigned away from its old shard-based encounter and is now a direct combat fight.

I’ve also moved much of the boss tuning into editable combat, visual, and audio profiles. That makes it much easier to adjust timing, effects, damage, ranges, and presentation directly while testing.

There is still tuning and Play Mode testing to do, especially around boss difficulty and late-game encounter density, but combat is already feeling noticeably better.

More soon.

More from Hollow Playtest

Other announcements

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Game update19 Oct 2026Minimap Added to TownMinimap was added to town with locations to help navigate. Combat balance pass.Game update19 Oct 2026HOLLOW Development UpdateBetter Loot, Greater Rewards & Dungeon Improvements! With Hollow's November 3 release fast approaching, we've been hard at work refining the experience, addressing playtester feedback, and making sure the deepest reaches of the Black Reliquary are ready for adventurers. This latest round of improvements focuses on dungeon stability, more rewarding exploration, improved quest rewards, and gamepl…Game update18 Oct 2026Quick FixHad a simple error in the town scene I corrected.