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Tornvale PlaytestNewsTornvale – Playtest V0.2
In-game event

Tornvale – Playtest V0.2

Tornvale Playtest · published 22 Sep 2026, 14:02 UTC

All newsPlayers around this dateRead on Steam

Changes

  • Request board outside the house – daily & weekly requests for bonus gold

  • Open/close your shop

  • Reputation system: sales, unserved and ignored customers shift your reputation overnight

    -> higher reputation = more customers, bigger budgets, "star customers"

  • Morality system (rough first pass): some sales and slaughtering animals affect it

    -> capped at ±20 for now and without effect yet

  • "Compendium" tab in the player menu – wanted items & budgets per customer type

  • Automation:

    -> catch & enchant ravens for automatic transport routes

    -> craft a Forest Spirit at the new shrine for auto harvesting/watering

    -> both need to be fed berries to get to work

  • Display stations with a filter: the last item you place by hand sets what transport routes restock

  • Rename chests, crafting & display stations

  • Co-Op: player names from Steam or settings, colored arrows pointing to teammates & map exits

  • Objects turn transparent when a player stands behind them

  • Interaction target is shown with its matching action

  • End-of-day summary (sales, reputation/morality) – all players start the new day together

  • New items & recipes: a new wood type, honey, mead, dairy products and more

  • Lots of small stuff: inventory sort/move, selling to vendors, "Game saved" notice,

  • Fade on map change, red hint when a customer can't afford your goods, new powerups, added missing SFX

Bugfixes

  • Various co-op sync fixes: vendor UI, crafting output, SFX, sleeping/cancelling, host-only actions (e.g. building the shed)

  • Dupe bug fixed: reconnecting clients got their start-of-day inventory back

  • Added missing collisions across all maps

  • Background music for every area + music volume is now loaded correctly

  • Mine layouts were wrongly carried over from other save games

  • "Craft from chests" now shows up-to-date resources from nearby chests & inventory

  • Mine enemies now drop meat & leather

  • Fixed resource respawns & mine exits hidden behind textures

  • Improved NPC pathing & clipping, suppressed repeating notifications