
Request board outside the house – daily & weekly requests for bonus gold
Open/close your shop
Reputation system: sales, unserved and ignored customers shift your reputation overnight
-> higher reputation = more customers, bigger budgets, "star customers"
Morality system (rough first pass): some sales and slaughtering animals affect it
-> capped at ±20 for now and without effect yet
"Compendium" tab in the player menu – wanted items & budgets per customer type
Automation:
-> catch & enchant ravens for automatic transport routes
-> craft a Forest Spirit at the new shrine for auto harvesting/watering
-> both need to be fed berries to get to work
Display stations with a filter: the last item you place by hand sets what transport routes restock
Rename chests, crafting & display stations
Co-Op: player names from Steam or settings, colored arrows pointing to teammates & map exits
Objects turn transparent when a player stands behind them
Interaction target is shown with its matching action
End-of-day summary (sales, reputation/morality) – all players start the new day together
New items & recipes: a new wood type, honey, mead, dairy products and more
Lots of small stuff: inventory sort/move, selling to vendors, "Game saved" notice,
Fade on map change, red hint when a customer can't afford your goods, new powerups, added missing SFX
Various co-op sync fixes: vendor UI, crafting output, SFX, sleeping/cancelling, host-only actions (e.g. building the shed)
Dupe bug fixed: reconnecting clients got their start-of-day inventory back
Added missing collisions across all maps
Background music for every area + music volume is now loaded correctly
Mine layouts were wrongly carried over from other save games
"Craft from chests" now shows up-to-date resources from nearby chests & inventory
Mine enemies now drop meat & leather
Fixed resource respawns & mine exits hidden behind textures
Improved NPC pathing & clipping, suppressed repeating notifications