Hello captains,
A few fixes and some new music for you to enjoy, the new tracks will also be added to the soundtrack DLC. In the meantime we are hard at work for the upcoming beta which will involve Empire functionality. We're quite excited to show more soon. Thank you all for your feedback and keep it up. :)
Added/Changes
- When selling items, the inventory the item belongs to will be checked first for removing it. Before it looked in armory before cargo, making it look like you could keep selling the same item
- New music added: Magnetic (by Firefly)
- New music added: Stardust (by Firefly)
- New music added: Dreaming (by Firefly)
Fixes
- Jumpgate passes can now unlock jumpgate lines from both sides of the jump
- Skills are properly set inactive when the skill is deactivated
- Fixed rarity upgrade of items in the workshop giving power substats too much extra power
- Fixed Core miners not releasing their correct slot on an asteroid in some situations
- Cancelling recipes in the forge will return the ingredients to their proper category instead of always to the materials
- Fix for ships of forbidden factions showing up for the normal ones
- Fix for carrier trying to move to tractor an item already tractored by a fighter, causing the whole formation to move without the tractorable getting closer to the fighter
- When a crewpod is unknown to contain friend or foe it will no longer be tractored if both brig and crew are already full
- Fixed drone abilities also triggering for fighters in some cases (why are they blue!)
- Fix for repair speed variations based on order of equipping modules
- Fix for Salvage Grinder turret not properly working after manual deactive, save and then reactivate
Cheers,
Bat Roost Games