Patch Notes 0.2 — Random Dungeon Events
Dungeons now have a chance to throw something at you between fights: traps and lucky finds hidden along the path.
- New: Random events can now trigger while exploring: pressure plates, falling rock, magic-draining runes, healing springs, mana wells, and bursts of battle-readiness before your next fight.
- Events are rare enough to stay a surprise, not a slog, expect roughly 1-2 per full dungeon run.
- You're always safe from these while facing an enemy, making a critical decision, or nearing the end of a dungeon, they only show up while you're simply making your way through.