yoo
got some stuff n things for yall today. We did the first round of open testing last night for the endgame level and boss battle. Wider testing will begin on Monday evening
Yumi talks about playing GONE Fishing again.... he once again toys with us... Can we believe him? or will we see him on the game Fishing Grind instead? If I were a man who compromised his principles, I would buff gambling to hook him in, but I am just not that guy (im a liar I will buff gambling tomorrow)
Based on feedback from many of yall, having to fulfil requirements like beer or day count in order to get a max weight fish is not the direction to move forward in.
Because of this, I am taking a new approach. First of all, all the buffs from the fish inflation patch still matter, however, they only affect baitscore and fish value now instead of weight.
So whats changing? Rather than adding additional requirements to get a max fish, I am adding bonuses to help you get a max fish.
The new system… Based on the current day, a given tier of fish will have a 2.5% boost to their weight. The boost can not exceed the fishes natural max weight, but instead it will help you get to the max weight. For example, if you catch a fish that is 95% to max weight, the boost would make the fish a 97.5% max fish. Or if you caught a 99% max fish, the boost would make it a 100% max fish
How do you get the boosts? The game is now divided into four fifteen day sections. Days 1-15, 16-30, 31-45, and 46-60. For each give section of days, a given tier of fish will be boosted. For days 1-15, fish with a BASE point value of 1-15 will receive the boost. For days 16-30, fish with a base point value of 16-30 will receive a boost. Etc…
Days 1-15 = Base point value of 1-15
Days 16-30 = Base point value of 16-30
Days 31-45 = Base point value of 31-45
Days 46-59 = Base point value of 46-59
Days >=60 = Base point value of >=60
As you progress through days, you will unlock each boost. If you are on day 61, you will receive a boost to ALL fish caught, not just fish with a base point value >60.
Notes:
In order to unlock these bonuses, you must have the Leviathan's totem. For tier 1 bonus, you must have at least a level 0 Leviathan's totem… For tier 4 bonus you must have a level 3 Leviathan's totem.
As of now, JW difficulty is the only variable that affects max weight. This means that inorder to get a max fish, you must be on Jeremy Wade difficulty. This means that you could get a max fish on day 1 as long as you are on JW difficulty
It may take a second for the leaderborad (gonefishing.gg) to reflect the new max weight changes)
Added the first tier 6 bait. It can be acquired by chopping the heart on the butcher table.
The heart has a bait score of 99.
Unlike other bait, the heart has a special effect. Let's say you meet the conditions to catch a legendary/mythic fish and after all bonuses you have a 1 in 50 chance at catching one. The heart will double your chances and make it a 1 in 25 chance.
Don't make me regret adding this. I don't want to see any day reseters with inventories full of hearts come on yall (100% chance of this happening)
Added the ability to sell most items
Items will sell for 1/3 of the purchase price rounded down.
You can sell items by pressing your secondary interact button on the trader. Whichever item is in you current inventory slot will be sold
Don't even try to sell fishing rods or ill ban you
Skeeter's high tier bait trades are now even better. He also has a 15% chance to give you an extra bait when given a high tier fish (>40 points)
Added Snow Jumping sfx
Made some of the water crossings on the arctic map deeper so the boat can be driven though them
Fixed a bug where old lobbies could still be visible in the server browser
Skeeter will actually now stop meowing at you, skeeter lowkey freaky like that
Wormhorn will now transport fish on reloading a save and from tnt fishing
Other various fixes I never wrote down.....
thanks for playing GONE Fishing
love you long time