Hello, players!
The dust from our second playtest has barely settled, and we’re already returning to our series about Magical Items — mysterious artifacts Toto may discover during his journey through the Magic Land.
Today, we’d like to tell you about one of the most headstrong items in our collection — the Turban of Winds.
Throughout its history, the Wind Sash has changed owners many times. Mostly because it tends to disappear whenever it gets bored.
The Wind Sash is like the wind itself – it loves to be free and unrestrained, and it is whimsical like a summer breeze.
It can’t stand staying in one place for too long, loves traveling and new experiences, and when it gets bored — it starts causing trouble.
And perhaps it’s hard to imagine a better companion for it than a little dog traveling across the entire Magic Land himself.
For Toto, the Turban of Winds opens up new possibilities for movement.
Using its power, Toto will be able to run faster and make quicker, more dynamic jumps, using the wind to overcome obstacles and reach places that were previously inaccessible.
And most importantly, perhaps this power will finally help him get closer to the Hurricane that carried Dorothy away.
We’ll tell you more about other Magical Items in future Developer Diaries.
In the meantime, add Toto’s Journey to your Wishlist and stay tuned — Toto still has many unusual discoveries ahead!
The best way to support Toto's Journey right now is to Wishlist the game.
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