Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TOWERPULSE DemoNewsTOWERPULSE 1.0.0 - Combat and Readability
Game update

TOWERPULSE 1.0.0 - Combat and Readability

TOWERPULSE Demo · published 8 Sep 2026, 20:57 UTC

All newsPlayers around this dateRead on Steam

Thank you for playing TOWERPULSE. This update improves combat readability and fixes several interactions with arena obstacles and bosses.

Interface and Readability

  • Health is now easier to read in the HUD and below the character, with clearer danger thresholds.
  • Damage now leaves a short delayed trail, healing displays the recovered amount, and visual warnings highlight critical health levels.
  • Upgrade cards now display their progress with stars, the next rank, and the MAX state.

Combat and Arena

  • Player projectiles no longer pass through solid arena obstacles.
  • Scrap mines now trigger correctly on bosses and deal damage to them.
  • Vortex mines, fire zones, orbital weapons, and ricochet saws now recognize bosses correctly as targets.
  • Vortex mine slow effects applied to bosses are now cleared correctly when the effect ends.