CardForge Playtest · published

Major interface improvements have been completed:
Battle UI redesign
Deck selection UI redesign
Integration of Deck Editing and Card Editing interfaces
Story Mode UI redesign
Challenge Mode setup UI improvements
Roguelike UI improvements
Interaction logic has also been optimized, reducing unnecessary scene switching and making the overall experience smoother.
Added a new story presentation system.
Improved story playback experience:
Added presentation effects
Added Ctrl auto-play function
Improved story reading experience
Continued development of Season 1:
Season 1 Chapter 6: "Impossible Testimony"
The story system is gradually moving from simple text presentation toward a more immersive interactive experience.
Completed several system improvements:
Challenge Mode Risk system redesign
Roguelike shop item system redesign
Added conditional choices for Roguelike events
Created automated Roguelike testing tools
Improving future development efficiency and system stability.
Added new cards:
Distorted Doll series
Drunken Flame Dance
Dong Tianxiang
Added new statuses:
Wind
Light
Dark
Wind Pressure
Blessing
Shadow Curse
Added many new horror-themed equipment items, including:
Midnight Call
Red Room Key
13th Floor Elevator Button
Faceless Photo
Dead Channel
Borrowed Shadow
Missing Route
Ritual Scalpel
and more.
Added many new Roguelike items:
Including:
Ember Archive
Tide Archive
Storm Archive
Eclipse Archive
Deep Sea Archive
Precision Module
Iron Reserve
Loaded Circuit
War Economy
Blood Tax
Rage Engine
Eclipse Contagion
Expanding different build paths and strategies.
Several early cards have been redesigned to better match the current design philosophy of CardForge:
Qianmen - General
Eclipse Modifier
Eclipse Fusion
Eclipse Chimera
Sword Bearer Wu
Quantum Chief
Vera
More early content will continue to be improved.
Fixed a critical bug:
Fixed a crash issue in Roguelike battles caused by damage-over-time items.
Improved damage lifecycle handling:
Cards outside the battlefield can no longer receive damage.
Dead cards no longer continue damage processing.
Improving battle stability.
With this update, CardForge enters a new stage of development:
Moving from system construction and content expansion toward deeper refinement, better presentation, and a more complete player experience.
Thank you for supporting and following CardForge.