🟡 First of all, if you are here, most probably you have already found this game interesting enough to add it to your wishlist. Even more, if you clicked on this announcement, it means that you are already interested in learning more about this project!
So, welcome! <3
🟡 Let's talk a bit about what Bleeding Nightmare | 血に染まる悪夢 actually is!
First of all, it is a humble effort to make an adventure psychological horror game with very depressing tones and some personal touches. Without going into too many details, it came after a period of personal struggle, as the past few years of my life have been rather challenging.
Nevertheless, all of this inspired me to make this game, while also being inspired by... well, we'll address that topic in a future post. <3
🟡 If you are not familiar with the type of games I make, you can check out the other ones on my developer community page. I usually make rather short experiences, heavily focused on the narrative side, with puzzle elements sprinkled throughout.
🟡 I also tend to tackle deep and spiritual topics because I think they are often a source of wonder and contemplation, not to mention a source of endless unease and even fear.
🟡 This is also the case with Bleeding Nightmare, as it speaks about grief, death and coping with the unavoidable. I feel there's a need for these types of experiences, as many people nowadays are either unfamiliar with these subjects or simply avoid them. As an artist at heart, I think there is always something to learn from such experiences.
🟡 Bleeding Nightmare will also be on the shorter side, and I want to be honest about that. Most probably it will be under the two-hour mark, especially if you take your time to explore the handcrafted locations I've made and read everything you find.
🟡 However, in a day and age where all the big games have HUUUGE worlds, mine are surprisingly small... but also surprisingly packed with meaning and symbolism.
It all started with the idea:
"Hey, what if my game takes place in a single location—an abandoned 6 × 12 m chapel—but it is constantly changing?"
And so, it started!
🟡 I don't want to bore you with lots and lots of text, so I'd rather let you enjoy these screenshots from the early development days and see how it all started.
🟡 In the following posts—which I plan to keep coming weekly—you will get to see the whole journey and uncover even more fascinating stuff about the game!
Thank you again for your interest and kindness! <3
🟡 Sharing and spreading the word about Bleeding Nightmare | 血に染まる悪夢 would be of really great help to me.