Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
In that case... PlaytestNewsPLAYTEST 0.2.1
Game update

PLAYTEST 0.2.1

In that case... Playtest · published 19 Aug 2026, 21:13 UTC

All newsPlayers around this dateRead on Steam

PATCH NOTES — ECONOMY, BOOSTS & CLARITY UPDATE

- Cutscenes added
-Story mode now has cutscenes at the start, refusing to continue & ending.

- Reworked Insurance Fraud:
- Adds +0.5x reward value for every reel in an opening batch.
- The bonus grows through extra reels, then resets after the round.
- Multiple cans stack with reduced strength.

- Reworked Risky Luck:
- Multiple cans can now stack with reduced strength.
- Strongest on the first reel, then becomes weaker with each extra reel.
- Fully resets next round.

- Active drinks now have clearer visual warnings:
- Drinks used during a reel float up and blink green.
- Drinks on their final round blink orange-red before being used up.
- Expiring drinks flash red before disappearing.

- Simplified every drink description so effects are easier to understand.

- Tutorial improvements:
- Tutorial highlight indicators are less bright.
- Tutorial voice audio is now clearer.

- Made skull punishments harsher in Levels 1–3:
- Asset Seizure: lose 10% of current balance.
- Liquidation Order: lose 20%.
- Total Repossession: lose 30%.

- Rebalanced non-default case prices across Levels 1–3:
- Level 2 premium cases now carry meaningful risk.
- Level 3 case prices better match their payout potential.
- Default cases remain the safer choice.

More from In that case... Playtest

Other announcements

All news
Game update14 Sep 2026PLAYTEST 0.2.67ENDLESS MODE IS HERE GO PLAYTEST IT.Game update28 Aug 2026PLAYTEST 0.2.5 PATCH 2Fixed bugsGame update28 Aug 2026PLAYTEST 0.2.5 PATCH1- Switched from Integer 32bit to 64bit as the limit was reached. - Nerfed cases in Level 4 - Fixed a bug where level 4 would respawn you back to lvl 3.