Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MMORPG Tycoon 2NewsHotfix v0.30.3
Game update

Hotfix v0.30.3

MMORPG Tycoon 2 · published 17 Aug 2026, 06:19 UTC · build 24772555

All newsPlayers around this dateRead on Steam

Hi folks! This is a quick hotfix build with fixes for issues reported from the Volcanic Update two days ago.

Changes:

  • Fixed a couple of broken "Volcanic" modular building tiles. Any affected buildings should automatically be fixed when loaded in 0.30.3 or later!
  • Fixed a multithreading bug which could sometimes result in a crash after exiting from the game simulation to the ingame desktop interface.
  • Fixed a multithreading bug which could result in a softlock when the game starts up if you configured the game to run using only a single worker thread; turns out that we need at least two worker threads during startup! (I'll be looking at this more in the future, but for this hotfix I've just changed the options system to not allow the number of worker threads to be configured below 2)
  • Fixed an issue which could result in a crash if you took away a pull attack (for example, by raising its minimum level to be learned) from someone who was in the middle of using it.
  • Fixed a critical bug with slider UI widgets.

Note about performance interaction with Discord

We're still seeing some players report surprising performance issues while running the game at the same time as Discord. This doesn't affect *everyone*, but it seems to most commonly affect people with high-end computers. When issues happen, the reported behaviour is usually about the game running well for a few minutes, but then having the game FPS tank to around 10 or below for 10-20 seconds, and then going back to running well for a few minutes before tanking again in a loop.

If that cycle of occasional bad performance is happening to you, the advice which has worked for other players has been to go into the Discord settings interface: In the Activities section, in the Game Overlay part, you need to make sure that both the "Overlay" and "Legacy Overlay" settings are turned off. Then, in the Registered Games part, find MMORPG Tycoon 2 and make sure to cross out both the Eye and the Monitor icons. With those four settings ("Overlay" and "Legacy Overlay" *off*, and MMORPG Tycoon 2's eye and monitor icons disabled), performance has returned to normal for everyone we've spoken to!

We're still actively trying to contact folks at Discord to figure out exactly what's causing this trouble, but for right now this is the workaround that we're recommending to folks affected by the issue!

-T

More from MMORPG Tycoon 2

Other announcements

All news
Game update28 Aug 2026Hotfix v0.30.7This is another small patch with a couple of fixes based on player feedback and bug reports: · Fixed a bug which sometimes allowed players to walk straight through solid buildings that they shouldn't have been able to walk through. This mostly affected buildings which could be interacted with from multiple sides, such as certain market stalls. · Fixed a few bugs around repeatedly undoing and re…Game update25 Aug 2026Hotfix v0.30.4Hi folks! Today's update is just a small bugfix patch to address a few issues reported over the past week. Notable fixes: · Fixed a multi-threading timing bug between texture garbage collection and MMO logo generation. · Fixed a potential issue when a player was doing a quest, got distracted by combat, and then tried to return to doing their quest, if that quest had been destroyed while the com…In-game event14 Aug 2026The Volcanic UpdateHi everyone! After the last few updates which were big tech improvements to game performance and to character behaviours, today we're rolling out our latest content update; a long-requested "Volcanic" art pack! Here's what's new: · A full Volcanic theme of functional buildings! · A new modular building set! · More than a dozen newly place-able scenery objects! · A new bridge type! · Two new cha…