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NERMIUSNewsNew Strategy mode, new Arena and new mines for the clicker.
Major update

New Strategy mode, new Arena and new mines for the clicker.

NERMIUS · published 16 Aug 2026, 15:58 UTC

All newsPlayers around this dateRead on Steam

Land the lander. Grow the colony. Hold the world.

Protocol 105 was about pulling ore out of a rock. COLONY OPS is about keeping people alive on it. This mode was developed even before the game was released by EA, and we are finally presenting it.

New: COLONY OPS

  • Colonies with real ground under them - every planet is generated: terrain, rivers, lakes, tides, named seas. Where you land decides what you get.

  • Colony tiers - grow an outpost into a colony, a province, and finally a single capital that lifts the whole planet's tax.

  • Day, seasons and weather - a 25-minute year, hemispheres in opposite seasons, a snow line that crawls toward the equator and back. Dust fronts, ion storms, solar flares, bio blooms and rich seams drift across your sectors.

  • Live precipitation - rain and snow form in random cells, drift with the wind, and die. On a temperate world it can rain at the equator while it snows at the pole.

  • Power grid - reactors, wind, solar, tidal and rad-catcher stations. Every colony now carries an emergency reserve, so a dust storm sags the grid instead of killing it outright.

  • Armies - infantry, vehicles, aircraft and navy, each from its own building. Ferry troops across straits, besiege settlements, take ground.

  • Factions and diplomacy — freeholds, raiders and corporate rivals live their own lives, raid each other, and remember what you did.

  • Supply lines - depots, convoys, roads, and interplanetary lanes between orbital ports.

  • The nuclear branch - arsenals, warheads, carriers and a climate that remembers the strike. Thirty warheads and there is no world left to colonise.

New: Four mining worlds in the Maori system

  • AKI V50, LX-571, NIZIRU, VS-13951 - four new bodies, each with its own cave, its own hazards and its own ore.

  • Thirteen new tradable minerals feeding the SAC Exchange.

  • Ice and airless worlds behave differently - on a frozen world the seas never open, so there is no dock and no fleet. Ever.

New: Arena prestige

  • The prestige ladder — kill the Silt Tripod boss and reset into a harder run. Enemies hit harder, you hit harder, and every kill pays more.

  • Scaling that keeps going — health, damage, XP cost, SPX and credits all climb with each prestige.

New: 8 achievements

  • First colony, colonies on two worlds, ten colonies, your first look at the galaxy map, your first warhead, and the first, second and tenth prestige.

Improved

  • Weather now bites — blizzards slow ground columns, and on frozen worlds a whiteout halves their speed and closes the airfields entirely: aircraft fly home and wait it out.

  • Iron finally matters — vehicle plants, docks, airfields and the orbital port are built from it.

  • New colony buildings — Foundry (iron into alloy), Grid Buffer (power reserve), Granary (separate food storage), Storm Mast (shields a sector from weather).

Balance

  • Colony income rebalanced — a developed colony no longer prints money on late-game planets. Distant worlds are still better than near ones, just not by orders of magnitude.

  • Orbital port — was mandatory on the starter planet and pointless on the last one; now it scales properly, costs iron and titanium, and pays SAC a 10% cut of its berth revenue.

  • Titanium is no longer everywhere — some worlds have none, so it has to be shipped in.

  • Power gates raised — high-tier buildings now need a real grid, not a second reactor.

Fixes

  • Translation improvements and bug fixes.

  • Minor UI, save and performance improvements.

More from NERMIUS

Other announcements

All news
In-game event15 Sep 2026Colony Ops: Pirates, Sieges and Living WorldsThis update adds new colony mechanics, terraforming, city defenses, interplanetary assault and a pirate stronghold to Colony Ops, along with balance changes and a large batch of fixes. Colonies · Epidemics. Disease spreads between colonies along roads and supply routes. The MEDBAY cures it. QUARANTINE stops the spread and also stops trade with that colony. · Refugees. Refugee columns move betwe…Game update26 Aug 2026CRT Toggles and UI TextDisplay settings The CRT filter is now two separate toggles instead of one. · SCREEN CURVE - barrel distortion and grain. Turn it off for sharper text. · CRT-FX - the scanline video overlay on top of the picture. Both apply instantly, no restart needed. If you had the old CRT filter switched off, both toggles stay off after updating. Readability Interface text across Protocol 105 and the Galaxy…Game update22 Aug 2026Steam Cloud Support AddedMacvenzer WE DID IT! Your progress in NERMIUS is now automatically synced through Steam Cloud . Switch between computers and continue exactly where you left off, with no manual backups needed. What this means · Automatic sync. Your save is uploaded when you close the game and downloaded when you launch it. · Play anywhere. Sign in on another PC and your progress is already there. · Peace of min…