Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ResoniteNews2026.8.12.1196 - Screen Sharing bugfixes, QUIC stream priorities
Game update

2026.8.12.1196 - Screen Sharing bugfixes, QUIC stream priorities

Resonite · published 12 Aug 2026, 20:09 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

I've got another update for you, with lots of bugfixes and tweaks for two new experimental features we introduced recently!

Screen Sharing got a lot of bugfixes and tweaks, which should make the streams work in a lot more cases where they would fail before.

QUIC also got an important improvement - I managed to backport setting priority for the streams from .NET 11, so voice & pose streams are now much higher priority than the rest.

If voices & poses got choppy before with assets being transfered, give it another test please and see how well it behaves now. If things are promising, we'll invest more time into this protocol, as it's already very promising.

New Features:


- Added "Hide menu button in VR" setting to hide the hamburger button on desktop tab (based on request by @epiceaston197, @dustysprinkles, issue #6928)

Tweaks:


- Swap Keyboard & Share Screen button positions (requested by @epiceaston197, issue #6927)

Optimizations:


- Backported QUIC stream priority assignment from .NET 11 and set appropriate priorities
-- Voice & Pose streams have highest priority
-- World data model changes medium
-- Asset transfers lowest
-- This might help with some users experiencing degraded voice/poses when assets are transferring - please give it a test and see how well this works with this build!

Locale:


- Merged Chinese locale update by @modimobeikete and @ninnana.
- Merged French locale update by @baplar

Fixes:


- Fixed custom session ID's breaking screen sharing (reported by @gyztormizirath, @galaxy.xml, @skeleton_guts, @mysticjuniper, issue #6923)
- Fixed TCP tunnel for screen sharing breaking in some cases (based on report by @modernballoonie, issue #6925)
- Fixed some audio input drivers breaking when they are deactivated and re-activated in a very short timeframe (notably audio loopback driver)
-- This fixes screen sharing breaking in some cases when switching codecs (based on report by @modernballoonie, issue #6925)
- Fixed MediaMTX not launching on Linux headless when the binary is not marked as executable
-- This fixes screen sharing not working on sessions hosted on such headless

More from Resonite

Other announcements

All news
Game update14 Sep 20262026.9.14.1239 - FABRIK bone stiffness, more holiday nodes, fixes & tweaksHello everyone! I've got another tidbit of StrikePose for you, our new in-house IK - FABRIK chain now supports bone stiffness! This is a new mechanism that allows to prevent weird kinks and bends when solving bones, making them look much nicer. This was implemented to make spine behave well for the Biped IK, I'll be integrating this soonish and continuing work the full body IK. There's a few ot…Community12 Sep 2026Resonite Beta Patch notes 2026.08Hello! We've had a ton of updates for the past month, and there's lots of content to go over. So - we made a short video to do just that! And if you are interested in seeing what we did over the past month, we've also uploaded our monthly Recap stream for August, which is where we take an hour to go over and showcase the highlights of August! This is also available on our YouTube channel, here:…Game update9 Sep 20262026.9.9.1136 - FFT improvements, Video Stream opt-out, asset cleanup optimizeHello everyone! Just a small update, addressing some issues with the FFT analyzer. There was some confusion with how the library we use handles real values, where they're not the real parts, but actually complex numbers interweaved. This address this, this update adds several new modes. The output by default now is magnitudes of the complex numbers, which should be easier to work with for visua…