Level 1 is complete when taking portal at then end of floor 1
Level 2 is complete when taking portal at then end of floor 3
Level 3 is complete when taking portal after killing final boss
Buildings update :
Alchemist : Unlock the possibility to have a second element. Also unlock synergies between elements. Explosive + burn will cause your explosion to burn enemies. Curse + poison will cause your poison ticks to crit, etc...
Armory : Let you remove some bonus or weapons from their pool. Can be used in late game to reduce randomness
The informant : let you know how many shrines/chests you found and total number for each floor
Trading post : trade ressources once you find at least one of them (cannot trade copper if you never picked up one for example)
Weapons update :
Orb now deal damage instantly when hitting an enemy (was every Xs before so it could miss)
Optimizations for high projectile count
Effects update on FireTrail and Aura
3 New weapons (and 3 new characters that starts with these weapons) : Magic Staff, Smite and Earth Shard
Enemies update :
Add a loot goblin, kill it faster for better rewards
Add 4 new enemies in forest/valley (pretty much just new skins)
Gather update :
Changed gather speed to increase from 100%. Result speed scale slower but higher.
Decrease all ressource node gather time (especially gold/diamond)
You can now gather several ressources at same time
Environment and UI :
Main Menu update, show village now
New trees, bushes, props in both Village and levels
Optimizations and bug fixes on environment (lobby no longer capped at 60fps due to performance issue)
Updates frames/buttons on UI so they look less bad
New musics for village/levels/final boss fights
Message in Lobby to show when a building is available for construction (+ indicator to show its location)
More infos on bonuses and clarifications of some description
Updated lots of missing translation
2 New events: BloodTrails and Shield carry. Also tuned and fix some bugs on other events