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Reunion FateNewsFEATURE: Play WITH a CONTROLLER
Game update

FEATURE: Play WITH a CONTROLLER

Reunion Fate · published 27 Jul 2026, 16:40 UTC

All newsPlayers around this dateRead on Steam

A new gameplay feature has been added. Reunion Fate is now 98% controller compatible, so please read the following before playing:

Experimental function: Controller compatibility

From this new version of the DEMO onwards (including future Early Access), you'll be able to play with a controller without having to use a mouse or keyboard for configuration. However, there are some important points to note:

  • The controller feature currently includes the presence of a cursor to navigate and interact with the interfaces.
    [Developer's note: I would like to create a system that does not rely on the computer's cursor, but that is a task better left for after Early Access is done.]

  • The controller feature is currently experimental: you may experience errors during use, certain visual interactions, and possibly glitches when using the mouse and controller one after the other.

  • The controller feature has currently been developed using only one generic controller, not more professional ones like Xbox or PlayStation controllers, due to a lack of budget to purchase the aforementioned controllers.

  • The controller feature will share the "Invert Y" option together with the mouse.

  • The controller and mouse currently have different sensitivities that must be adjusted separately in the settings menu.

  • The controller feature is compatible with 99% of the game's interfaces, but there may be parts that require mouse intervention.

  • The feature may contain errors when interacting with buttons in the settings menu, but at the time of writing this note, it is unknown whether these errors could be serious enough to affect game progression. Should any such error occur, players are requested to record it, reproduce it, and join the Discord server to report that the bug exists so it can be fixed as soon as possible.

  • A function has been added to the code that will make controller settings invisible and non-interactable if the controller is not connected. This is so they are only visible when needed.

  • Currently, the controller feature is in very early stages, and the function of each button does not have its own "mini-tutorial" like the keyboard buttons do, but the good news is that Reunion Fate is designed to have limited buttons and functions on keyboard and mouse, making finding their controller equivalents easy and quite intuitive. [Developer's note: or so I hope]

Also added:

  • A new section has been added to the settings menu to adjust controller sensitivity, along with a sensitivity indicator.

  • An exclusive controller function called "Static Controller" has been added, which will make the view always remain front-facing when the joystick is released; this function is disabled by default.

  • A new button has been added to the main menu that leads directly to this note, in order to inform that the feature is experimental and may have issues. This button appears if you have connected the controller; if not, the button will disappear. If that button is no longer there, it means the game no longer has issues with the controller.

Possible future features:

  • Plans include adding the ability to adjust mouse sensitivity; for now, there have been no reports of needing such a feature, so efforts will be focused on other areas.

Thank you very much for reading this note. Enjoy now playing however you want, remember to add the game to your wishlists and join the Discord.
Sincerely: Cherry'Start

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