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Armoured Commander IINewsUpdate 1.3.5
In-game event

Update 1.3.5

Armoured Commander II · published 9 Jul 2026, 11:14 UTC · build 24115925

All newsPlayers around this dateRead on Steam

1.3.5 Changelog

ADD: The game will now also create a mods directory in the install directory; if 1+ mods are placed in this directory, the game will use those instead of the ArmCom2/mods directory in the home directory
ADD: Improved display of current mods directory in Mods and Tools menu
ADD: Display of the base AP value of an attack during the shooting phase if target is spotted, does not apply range or target armour modifiers but should give the player a reminder of what their chances are to destroy the target
ADD: Anti-Infantry unit support now adds a +15% bonus to the support roll, Recon unit support +10%, reflecting the greater availability of these units

CNG: Moved PH display to area above the radio status display on unit portrait

FIX: Fixed the HE AP base values for all calibres; were all set slightly too high due to poor programming on my part
FIX: Was possible for player crewmen to spot enemy units while unconscious or dead
FIX: Changed two in-game references from 'Combat Day' to 'Campaign Day' for accuracy
FIX: Changed several in-game references from 'enemy strength' to 'enemy presence' for accuracy
FIX: Corrected Finnish rank titles to Finnish rather than Swedish language (thanks Jori!)
FIX: Added missing AP base value for 105S guns using AP ammo

More from Armoured Commander II

Other announcements

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In-game event12 Sep 2026Update 1.3.8ADD: Unit definitions can now include a player_squad_size field that sets a custom player squad size for that unit type ADD: Campaigns can now optionally set enemy air support levels that can change between combat weeks, used as an additional check during enemy air attack CNG: Revised the system for spawning enemy truck units for a Convoy Attack objective hex, should now always spawn required n…Community4 Sep 2026Happy Birthday ArmCom2!ArmCom2 was released out of Early Access five years ago today! To celebrate I've put the game on sale for 50% off for one day. My sincere thanks to everyone who has supported the project and contributed content and ideas over the years. It would not be the weird but interesting game that it is without your support. I am still making minor improvements and fixes to the game, with a new update in…Game update14 Aug 2026Update 1.3.7CNG: Updated the in-game Quick Reference Data sheet FIX: ce_to_fire weapon stat now properly checked FIX: Fixed a crash when drawing a modded unit with a turret defined but no turret facing FIX: Conceal/Reveal Self success chance modifier (Commander status and/or skill) is now applied to displayed odds, rather than being silently applied prior to roll