Escape The Mad Empire · published · build 23773059

This update introduces new ways to mitigate instability and thirst mechanics, new items and a training dummy to test your DPS!
[New] Altar of the hero (selected character has 50% less instability and can equip items attuned to other characters)
[New] New magic offhand items: Magic Orb (resistance to magic), Magic Book (10% proc damage bonus), Magic Lantern (random stat bonus), Demonic Skull (chance to re-imburse skill charge on cast), Rune Stone (random elemental damage bonus), Floating Eyeball (crit chance bonus)
[New] New consumable (stackable bandages which stop bleeding and heal a little, minor potion/scroll which clears statuses, minor potion/scroll of invisibility)
[Calibration] Adding calibration options for instability in the difficulty system
[Calibration] Adding calibration options for thirst in the difficulty system
[Calibration] Added a training dummy in the HUB on which you can test your DPS
[Calibration] Tracking inconsistencies of how bonuses apply on items. Speed bonus no longer applies to both weapons in dual wield, and changed the description of other bonuses which gave a false impression of how bonuses were applied.
[Calibration] Trying to come-up with a better balance between dual weapon builds, 2-H builds, offhand + main weapon builds, procs vs stats vs skills builds, etc. 2-H melee weapons had their attack speed enhanced. Offhand melee weapons no longer have a 20% attack speed malus. The shield competence now gives a bonus instead of a malus when a shield is used without the competence.
[Calibration] Now supporting dual wand wielding
[Calibration] It is now possible to cancel the enchanting process on the Enchanting Device in the HUB (at the cost of losing the resource)
[Fix] Plenty of bug fixes or QoL
Cheers!