Hello.
Current balance testing and fixes for unfinished areas are continuing, but development of 2060 Challenger Club (owner mode) is happening in parallel, so testing and patching have been somewhat slow. Thank you for your understanding.
This patch applies new additions inspired by Challenger Club development, along with fixes and additions suggested by players.
One notable point is a small change to game difficulty.
The default difficulty had been set on the easy side. Even taking that into account, additions such as unique Corgi acquisition made the game gradually feel a bit too easy, and actual feedback also pointed this out, so the base difficulty has been raised slightly.
Of course, this is not a blanket increase. Direct difficulty increases are limited to optional elements that allow more challenging play, while shared changes focus on making management require a little more care and preventing excessive power growth.
Here are the 1.26 patch notes.
A 💡 mark indicates a fix or improvement made from a player report.
Thank you for all reports and feedback.
Adjusted simulation balance settings.
Main adjustments: lower double/triple rate / slightly lower pitcher complete-game and shutout rates / slightly higher influence and maximum value for ball adaptation / slightly lower walk and strikeout rates
Most of these affect NPC result processing, but shared balance changes also have a small effect on player at-bat results.
Fixed a bug where Carryover Skill use was restricted in post-Good Ending play even when Extreme Challenge was not active.
Fixed an issue where some focus bonuses applied to pitchers after starter substitution were not applied.
Fixed an issue where some stats from the previous pitcher could remain after the opponent changed pitchers.
Fixed an issue where buffs, debuffs, or perk effects from substituted players could be omitted from defensive checks after the opponent used pinch hitters or pinch runners.
Fixed abnormal handling of defensive positions and stamina during player substitutions.
Fixed an issue where pitch-type selection tendency returned to default after the opponent changed pitchers.
Changed perks that were classified as positive perks into negative perks.
Picky Eater, Stubborn, Stat Manager
Positive and negative perk pools are separate when perks are granted, so their appearance rates will differ somewhat.
Fixed an issue where pitcher injury conditions and rates were set so low that injuries effectively never occurred.
Reduced Corgi Expedition rewards.
Adjusted Corgi Whistle purchase cost so it increases more sharply over time.
Adjusted the initial Corgi Whistle price so it increases based on roster size.
Fixed some text that was appearing untranslated.
Added defensive command options.
Advanced Defense: higher single rate and ground-ball double play rate, lower bunt success rate, better suppression of runs at home / higher chance that batted balls get through the infield
Home Throw Priority: with fewer than 2 outs, when a batted ball with high scoring potential occurs, stopping the run at home is prioritized over securing an out count.
Added a chopper-hit animation where the batted ball skips through the infield with low bounces.
Added the Pitcher Overuse system.
RP/SU/CP now each have overuse points. If overuse becomes excessive, special injuries such as 'Strained' and 'Overuse' can occur.
Overuse points decrease each game by a fixed amount plus recovery-stat contribution, so keeping a pitcher out of a game, or minimizing pitch count even when used, can prevent overuse point growth and remove those special injuries.
Overuse points start accumulating per pitch once pitch count exceeds a role-specific threshold, and they also rise slightly when a pitcher handles too many innings for the role.
Details:
Overuse applies only to RP, SU, and CP. (SP values are tracked, but because SP follows a one-appearance, four-rest structure, overuse cannot occur.)
Once a special injury has been added, overuse points must fall below a certain level before the injury is removed.
Pitchers who are strained or overused are somewhat less likely to be replaced by automatic substitution.
If a pitcher continues appearing while overused and throws many pitches, maximum stamina gradually decreases. (This decrease cannot be undone!)
💡Added Batting Practice.
A Batting Practice button has been added to the lower-right of the Training screen, and that button opens the mode.
Choose one of your pitchers to practice batting based on that pitcher's stats. This means only pitch types that pitcher can throw are available, and pitch movement and velocity are also determined by that pitcher's stats.
Pitch direction, pitch type, and stamina threshold (lower stamina makes movement duller) can be configured, allowing practice in the desired situation. Batting Practice does not change stats, stamina, or other abilities.
💡Added qualifying plate appearance/inning filtering to batter and pitcher rankings.
Players below qualifying plate appearances or innings are no longer included in the rankings. Since season length can vary, qualifying values are based on the number of games played by the club. (Batter: at least 3.1 plate appearances per game, pitcher: at least 1 inning (=3 outs) per game)
💡Added cost limits to Carryover Skills.
Each Carryover Skill other than Common items and Best Friend now has a cost limit based on performance; when over cost, the next match cannot begin.
Click the glove next to a skill to toggle its ON/OFF state, allowing adjustment of the applied cost.
The cost limit starts at 12 and increases by 8 for each carryover. Runs with more season games also receive a larger cost-limit increase.
The Deterrence item in Extreme Challenge has been replaced with a fixed cost limit.
Added run difficulty settings.
Easy: the existing setting.
Challenge: Corgi Whistle purchases are blocked, other rewards are reduced, and gacha rewards are lowered, but RP gained on carryover increases by 2 and TP gained by squad members increases slightly.
Updated the BBB entries.
Existing entries were also changed from direct logic disclosure into appropriately summarized versions to improve readability.
Delay during some screen transitions.
This is still being checked. If a problem occurs in a specific place, please report it on the forum.
That is all.
If there is an issue or suggestion, please post on the forum at any time. A reply will follow after review.
Thank you for playing.