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FactomancerNewsDemo Update
In-game event

Demo Update

Factomancer · published 13 Jun 2026, 10:38 UTC

All newsPlayers around this dateRead on Steam

Balancing

📈 Objectives

We have increased the game's difficulty after Day 10. Many of you have reported that the game becomes too easy once you get the hang of its mechanics.

  • Objectives have been scaled up, especially for the final days.

  • City Favor objectives have also been increased.

  • Severity has been slightly increased, from 10% to 15% per tier.

⭐ Relics

A few changes to relics, turns out many of you have been breaking the game!

  • Tesla

    • From: +20% efficiency for transformation machines within a 11x11 area.

    • To: +15% efficiency for transformation machines within a 11x11 area.

  • Capital amplifier

    • From: +1% efficiency for transformation machines within a 11x11 area. (1% efficiency for every 4 tokens owned, up to 20%.)

    • To: +1% efficiency for transformation machines within a 11x11 area. (1% efficiency for every 4 tokens owned, up to 30%.)

  • Sales bonus

    • From: +1 token for every 200 ingredients sold.

    • To: +1 token for every 300 ingredients sold.


Tutorial

🎓 New Tutorial Flow:

The tutorial has been redesigned for a better first experience.

  • The tutorial is now clamped to Day 10, with additional steps added throughout.

  • Various bug fixes and polish applied across tutorial sequences.

  • Minor tutorial hints added for the Compendium.


Settings

⚙️ Complete Settings Rework:

The settings menu has been fully overhauled. Here are the most requested features, now available.

🎮 Inputs:

  • All inputs are now fully customisable, rebind anything to your liking!

  • Camera movement, rotation, and zoom can now all be assigned to keys.

  • Camera movement sensitivity is now adjustable.

🖥️ Graphics:

  • You can now select on which monitor the game is displayed.

  • Proper VSync and FPS limit management have been added.

🔧 New Options:

  • Show shortcut on hover.

  • Commands follow the mouse.

  • Keep conveyor selected after placement.


Others

🔍 UI & Readability:

  • Increased visibility of events.

  • Increased visibility of locked tiles.

  • The info screen has been reworked, press “I” to display useful information about the game and its inputs.

  • Hovering an element now displays its associated shortcut, if it has one.

🚀 Performance:

  • Optimized geometry by replacing most terrain cubes with planes.

  • Disabled GPU Resident Drawer on systems with no GPU hardware.

  • Added GPU instancing on repeated instanced materials.

🐛 Bug Fixes

  • Machine Codex: new ingredients now correctly appear when an output recipe is saved.

  • Machine field feedback now properly shows "Not connected" and "Wrong recipe" messages.

  • Recipe display in the Machine Codex has been reworked, you no longer need full ingredient quantities to check a recipe. One of each ingredient is enough to determine whether the recipe exists.

  • Structures now display correctly in the Structure area of the end-game screen.

  • City reward choice no longer appears when all rewards have already been claimed.

  • Abundant spells can no longer appear inside one another.

  • Fixed music stopping in the Kilokrill biome.

  • Items selected from the shop and not placed at end of day are now correctly refunded.

More from Factomancer

Other announcements

All news
In-game event14 Aug 2026QOL & BalancingThis update focuses on quality-of-life improvements for pinned recipes, along with a couple of balancing fixes based on your feedback, notably around the core hex and an exploit tied to the dividend spell. Pinned Recipes · Pinned recipes are now saved and reloaded with your game save · New animations and visual polish on pinned recipes · Clicking a pinned recipe now opens the grimoire directly…Major update6 Aug 2026Demo Update: Leaderboards & ProgressionHello dear Factomancers! We are delighted to share this new version of Factomancer with you, bringing a wealth of exciting new features! The main focus of this update is progression and the leaderboard . One of our main goals with Factomancer is to bring together different kinds of players: those who focus on speed and those who enjoy planning and optimization. With the addition of the pause fe…Major update3 Jul 2026Demo Update: In-Game PauseDear Factomancers, We're excited to share an update that we hope will allow even more players to enjoy the experience we want Factomancer to offer , while still offering a rewarding challenge for our veterans. It's been a little over a month since the demo launched, and we're still very touched by your support and enthusiasm . Thank you to everyone who has played it and joined our Discord serve…