Hey everyone, this is Zodiac GameLab. The incremental game Crystal Ascend has made some progress!
This episode continues building the Iron element skills.
When you think of iron, it feels hard – perfect for making blunt weapons that can knock enemies away. So after the absorption ring gains the power of the Iron element, it can now launch crystals! When a crystal is shattered, it flies out in the direction opposite to the impact point relative to its center. If it hits other crystals along the way, it deals collision damage. Finding the right angle, hitting fast and accurately – that’s the key to mastering the Iron element!
See, Iron is the second unlockable element, and it’s slightly trickier than Dark – it requires a little bit of skill. But don’t worry, it’s not demanding. The game is still a relaxing, casual experience. Once you’re armed with higher‑level skills, you can just mindlessly flick your mouse and still destroy everything.Paired with this mechanic is another Iron skill – Caltrops. When you land a critical hit, caltrops shoot out in all directions, dealing significant area damage.What’s more, the caltrop effect can be passed on to launched crystals. That means when a flying crystal crashes into another crystal and scores a critical hit, it also releases caltrops. If the crystal density is high enough, a single flying crystal can clear the entire field!This won’t be the final version—there are still plenty of effects to add, but I’ll stop here for now.
A simple incremental game where you nurture crystal elementals by destroying floating crystals and harvesting aether. Upgrade the skill tree, unlock new abilities to gather resources faster, and build your ultimate crystal companions. If you’re interested, feel free to add to wishlist 😊