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UKNON Jones & Guynelk 2NewsGame Improvement
In-game event

Game Improvement

UKNON Jones & Guynelk 2 · published 27 May 2026, 18:58 UTC · build 23428517

All newsPlayers around this dateRead on Steam

-Fixed a bug that prevented player 2 from moving his camera when we go into multiplayer mode in the menu

-Adjusting a bug where Saphir could dance when the game was paused

-Optimization of textures

-Removal of an option that caused slowdowns in the previous version

-Arrangement of the hair of normal female NPCs

-Optimization of portal collisions

-Setting up a bug where the player could have trouble teleporting through the portals in the bunker if Adémy was next to them

-Optimization of materials and textures

-The camera at a display distance of 50 meters less for more fps in multiplayer. Same for the performance mode.

-The pieces, puzzle pieces, and crystals no longer reflect each other to optimize play.

-Adjusting a bug where the camera could be stuck when exiting from the character selection

-Adjusting a bug where the camera could move in a tutorial

More from UKNON Jones & Guynelk 2

Other announcements

All news
In-game event18 Sep 2026Details-Optimization of textures (on the other hand, buildings may have fewer details) -Improvement of the visuals for the gates of a building in the city -Collision optimization -GPU optimization -We can now move the cars with the directions instead of certain buttons to make the game more enjoyableIn-game event4 Sep 2026Game improvement and optimization-Adjusting a bug or Saphir could use certain techniques when the game was paused -Change of the material of the crystal monster to make it prettier and also for optimization -Optimization of a few textures -Adjustment of a more or less recent problem where Guynelk’s hair (not the highlights) or the main villain in the game could appear when there was fog or a light that created fog or volumetri…In-game event3 Sep 2026Game improvements, game optimization, and bug fixes-Collision optimization in the open world only -Texture optimization in the open world only -Adding a missing collision of ladders, tables, and chairs in open world homes -Opening the doors in the mill in the open world so that we can go inside -Arrangement of a material in houses in the open world -Improving the quality of the terrain from the past and the future to avoid bugs -Adjusting a bug…