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Rogue CommandNewsSmall patch
Game update

Small patch

Rogue Command · published 27 May 2026, 09:43 UTC · build 23358873

All newsPlayers around this dateRead on Steam

WELCOME NEW ENGINEERS!

We are so happy with how many new players have joined us since the 1.0 launch!

The amount of feedback has been amazing and a bit overwhelming too. We are still working our way to read and document everything.

But here is a first patch addressing some of the issues that have popped up.

We also added a little additional layer of highlighting to the engis as well as a small icon on their HP bar so it should be easier to find them or notice them, when you accidentally have them in a group.
You can see the highlight below.

Eagle eyed readers might also spot a hint for the next specialist...

We also made some additional changes to the easiest difficulty to make it a little more meditative.

And of course we fixed some bugs that have been reported.

More coming soon, thank you so much for playing!

-- Mario & Martin

P.S: as always, if you want to be the first to get new changes you can just opt into the beta branch in the games Steam settings. It's where we always push new changes to, before we roll them out for everyone.

Version 1.0.5

BALANCE:

  • MEDITATIVE DIFFICULTY: added longer build times to enemy units and made enemy builder drones less effective, so it will take them longer to construct new buildings.

  • Made small adjustment to some enemy setups

GENERAL CHANGES:

  • Added some new hints for the loading screen

  • Added additional highlights to Engineers, to make them stand out more. Also made sure their Health bars will always be shown on top of other units bars.

BUGFIXES:

  • Fixed missing image on PCX Healing Spire

  • Hopefully fixed weirdly thick fog on Forest biome

  • Set incinerator active in balance file, so it should be appearing in the moddable files now.

  • Headhunter “flashlight” now only active, when it has actived its active skill.

  • Empty options file now should not happen any more - but if it does:

  • Empty options file does not result in the game not loading any more

More from Rogue Command

Other announcements

All news
Major update1 Jul 2026Improved attack behavior - V1.0.9Attack behavior improvements - Update 2 One of the most contentious details of the game discussed post 1.0 was the invincibility on the PCX Core Extractor objectives. We have tackled this from two sides with this update: · Your units will no longer try to attack invincible enemies. This means mainly that the objective buildings will no longer draw the fire of your units when trying to finish th…Major update16 Jun 2026Big Balance patch and some important fixes - V1.0.7BALANCE & BUGFIXES - UPDATE 1 This is our first big patch post 1.0 launch. It addresses some of the more annoying bugs you have sent us and shifts the balance on a lot of things. · Balance : the goal was to address outliers. We like that the game has quite a big variance, but there were some things that we could see very clearly as being a bit problematic. Thanks to everyone who shared their fe…Steam news14 May 20261.0 IS LIVE! TIME TO UNLEASH THE CASTLEIT IS DONE! After 1.5y in Early Access and 6.5y of development: Rogue Command is done . Martin and me (Mario) just pushed the button and released Rogue Command - our first game - onto Steam as a fully grown, no longer Early Access, game. Even with the 1.0 we are not quite done with it yet, there is some more cool stuff coming down the line. But: it is now the game we wanted to make, at the leve…