- Bobos with lumi star can’t be hyped while using it anymore.
- Added new “distance clear” for item interactions so weird stuck issues should be fixed automatically.
- Gave more time for pathfinding system to timeout between scenes which may have been causing crashes/memory leaks for worse machines?
- Fixed exploit with ghoulkeep where you could get infinite candy by saving, closing, and loading it back up to reset all candy.
- added a little height to all items spawned in garden just to make sure they don’t clip into ground.
- can no longer give items to bobo while they are holding another item. This usually is true, but there was a problem with giving a snack during a time when bobo is picking up a toy block and both got stuck.
- Fixed issue where people weren’t unlocking slot machine prize from betting lounge. If you were meant to, then you will get it next prize win. calling SaveMoney last now which will prevent issues of quitting/crashing between saving money and reward payout.
- made masher cheaper.
- Blessed trait when rerolled now gets rid of the “no item trait” trait.
- fixed NRE in bobocontroller SetMeshRenderer.
- Fixed NRE on mashers.
- fixed NRE on snack sound event.
- NRE guard on EatMasher script.
- fixed weird issue with IsGardenAtMax bobos when giving masher. NRE again that only happens once and a while.
- No longer rains a little in doccos or certain unlocked location.
- certain NPC eye color changed at night in certain unlocked location.
- lighting improved at Doccos when night time.
- fixed issue on “Sadder Boys” map where bobo wouldn’t jump when they should have.
- True Sparkle and Glide Wandering Map first set of breakable boards replaced with red.
- Possible fix for exit climbing vines teleport???
- Can no longer start relay with one bobo.
- possible fix for high framerate double inputs.
- Bobos can’t cross finish line twice anymore.
- weird thing where relay race camera wouldn’t be focused on first bobo fixed.
- fast forward now increases physics time too so bobos falling off map and missing checkpoints shouldn’t happen.
- reduce time horizon for bobo navmesh agents in races. so bobos going to same balance beam for example shouldn’t happeen anymore.
- Titan and Short King debuffed.
- small buff to hubris.
- Premature Celebration no longer has as big of a nerf in last couple checkpoints, but it also happens in the water now too.
- Short Winded no longer loses as much stamina.
- Fixed NRE with some stuff that happens after seed packet.
- Seasonal Allergies no longer has a buff in winter and summer.
- made a couple opponents in Hot Top Saga harder.
- fixed issue with bobos planting seeds in same spot.
- Skater bobos no longer get the accel/run debuff/buff in brawl.
- Potty Mouth bobos trip now lasts longer than other bobos.
- prankster bobos now toss bananas like every few seconds in races lol.
- changed penetration/acceleration in brawls to have a little variance. Basically 5% so if you are losing out on stamina in a brawl there is a still chance you can beat the other bobo out if the acceleration is close enough.
- should no longer have in air bobos that were launched hitting back.
- issues fixed with doubloon evolution not working with vita drop pattern.
- should have fixed save time not being accurate. should count up normally now.